porkman, neutral male redguardian Priest ------- |...@.| | ---d| .| | [Porkman the Aspirant] St11 Dx8 Co14 In6 Wi9 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: freezopathy You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 99% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 99% Tool drop chance was reduced to 87% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: form V (Shien) The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 8) The following skill became untrainable if you tried to train it too early: protection spells (turn 40) The following skill became untrainable after a while: shuriken (turn 106866) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 30706) Heavy curses were more common by 74% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86770 Monster spawn increase reached its maximum at turn 243100 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3644914 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: lingam wave (freq bonus 3) The monster species that spawned more often: Lucia (freq bonus 12) The monster species that spawned more often: Jane's hugging boot (freq bonus 32) The monster species that spawned more often: beshrewed epaulet (freq bonus 16) The monster species that spawned more often: dark creature (freq bonus 12) The monster species that spawned more often: aggravated vortex (freq bonus 3) The monster species that spawned more often: effulgent hinduism (freq bonus 3) The monster species that spawned more often: assaulting burlap (freq bonus 9) The monster species that spawned more often: acidic growth (freq bonus 30) The monster species that spawned more often: mirror sphere (freq bonus 24) The monster species that spawned more often: joescheling (freq bonus 60) The monster species that spawned more often: laten patch (freq bonus 20) The monster species that spawned more often: officially torii (freq bonus 20) The monster species that spawned more often: undead murderer (freq bonus 36) The monster species that spawned more often: secluded mold (freq bonus 3) The monster species that spawned more often: secluded force patch (freq bonus 16) The monster species that spawned more often: forcible electromotive (freq bonus 28) The monster species that spawned more often: dim light (freq bonus 24) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 18) The monster species that spawned more often: Isabel (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: fifth-wall breaker The monster species that never randomly spawned: bright violet growth The monster species that never randomly spawned: interdicting perversely sternum The monster species that never randomly spawned: visitorial licensure The monster species that never randomly spawned: multi-hued force fungus The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: assignation lorgnette The monster species that never randomly spawned: necromage The monster species that never randomly spawned: riverside releaser The monster species that never randomly spawned: jiggling blob The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 5) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 157) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 25) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 16) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 11) Trap randomization happened for 1 in 5 traps Next attribute increase check would have come at turn 972 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corellius, Ayssia and Ni'Pregh Your deity was Ayssia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of mass murder (PIETEIKUMU KLUDA) scroll of healing (IA CTHULHU) scroll of mana (DELUXIDREAM) scroll of phase door (EN PHYSIC POINTS IS USEMORE) scroll of standard id (MAKE THE PRIZE TWICE USED) scroll of cure (SUCH A FLEECY LYNN) * scroll of extra healing (IN CASE OF DOUBT JUST ALWAYS GRADINA) * scroll of greater mana restoration (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) Spellbooks spellbook of healing (horrible) spellbook of light (goofy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.