porkman, neutral male redguardian Priest -- -------- |.......... |..........---- |.............| |..........@d.| |.............+ --------------- [Porkman the Aspirant] St7 Dx7 Co9 In5 Wi5 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: fear resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 21% Potion drop chance was reduced to 86% Armor drop chance was reduced to 92% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 5) The following skill became untrainable if you tried to train it too early: lance (turn 105) The following skill became untrainable after a while: occult spells (turn 37093) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 20750) Heavy curses were more common by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79752 Monster spawn increase reached its maximum at turn 151762 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2033700 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: stone-soldier (freq bonus 15) The monster species that spawned more often: Kop Lieutenant (freq bonus 36) The monster species that spawned more often: +1 sm wall (freq bonus 10) The monster species that spawned more often: Haxxor (freq bonus 84) The monster species that spawned more often: Nadja (freq bonus 10) The monster species that spawned more often: anthrazite sentai (freq bonus 8) The monster species that spawned more often: squad earth elemental (freq bonus 10) The monster species that spawned more often: The Shishigami (freq bonus 5) The monster species that spawned more often: filming reinsert sparred sanserif (freq bonus 12) The monster species that spawned more often: Simon Belmont (freq bonus 16) The monster species that spawned more often: adore debacle (freq bonus 12) The monster species that spawned more often: Dickmouth (freq bonus 27) The monster species that spawned more often: Shindou Saki (freq bonus 10) The monster species that spawned more often: aureolin growth (freq bonus 18) The monster species that spawned more often: myrmidon hoplite (freq bonus 6) The monster species that spawned more often: deep-religious alien (freq bonus 20) The monster species that spawned more often: chaos warrior (freq bonus 36) The monster species that spawned more often: Oberon Worker (freq bonus 20) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 6) The monster species that spawned more often: bunyip (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 8) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 6) The monster species that never randomly spawned: great shimmering dragon The monster species that never randomly spawned: empty draconian The monster species that never randomly spawned: sylph The monster species that never randomly spawned: aflame disenchanting The monster species that never randomly spawned: abetment sower The monster species that never randomly spawned: fake fungus The monster species that never randomly spawned: @x~Atd The monster species that never randomly spawned: imaginer signing interlarding The monster species that never randomly spawned: maestoso reinvolve The monster species that never randomly spawned: dark gray stalk The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 13) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 16) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 3) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 16) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 92) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 9) Trap randomization happened for 1 in 49 traps Next attribute increase check would have come at turn 588 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of stth, Adeon and mrivan Your deity was Adeon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of mass murder (YIFFHACK FURRY KNIGHTS ATTACK) scroll of healing (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of mana (PRECIOUS BODILY FLUIDS) scroll of phase door (SOO BAWLZ) scroll of standard id (SHENME SHIHOU TENGTONG FABU) scroll of cure (ULULATING WAGGISH) * scroll of extra healing (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) * scroll of greater mana restoration (SLASHFIQSPORKSPLACK) Spellbooks spellbook of healing (everlasting) spellbook of light (brand-new) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.