porkman, neutral male redguardian Priest -----.- |..$..| |`..@b. |...d.| ------- [Porkman the Aspirant] St5 Dx11 Co6 In10 Wi8 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/950 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 76% Food drop chance was reduced to 94% Monster death drops spawned with only 91% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 3) The following skill became untrainable if you tried to train it too early: paddle (turn 8232) The following skill became untrainable after a while: morning star (turn 11674) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 45689) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74060 Monster spawn increase reached its maximum at turn 143271 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1914336 The monster class that cannot be genocided was zombie The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: Birgit (freq bonus 24) The monster species that spawned more often: smoke spirit (freq bonus 24) The monster species that spawned more often: rare trickster (freq bonus 30) The monster species that spawned more often: serpopard (freq bonus 22) The monster species that spawned more often: ingested karst (freq bonus 54) The monster species that spawned more often: hidden engulfitrice (freq bonus 48) The monster species that spawned more often: nosh bawl (freq bonus 88) The monster species that spawned more often: master silver dragon (freq bonus 6) The monster species that spawned more often: blank mind flayer (freq bonus 12) The monster species that spawned more often: gnome lady (freq bonus 5) The monster species that spawned more often: Jane (freq bonus 6) The monster species that spawned more often: bright green slime (freq bonus 21) The monster species that spawned more often: toxic fungus (freq bonus 42) The monster species that spawned more often: stiruth (freq bonus 24) The monster species that spawned more often: blithest sallow (freq bonus 21) The monster species that spawned more often: true weeping angel (freq bonus 24) The monster species that spawned more often: wrap cube (freq bonus 14) The monster species that spawned more often: undead transsylvanian (freq bonus 32) The monster species that spawned more often: edgy sphere (freq bonus 42) The monster species that spawned more often: gilt kinship (freq bonus 14) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster species that never randomly spawned: squirrel The monster species that never randomly spawned: guzzling vortex The monster species that never randomly spawned: +1 nl wall The monster species that never randomly spawned: sane stalk The monster species that never randomly spawned: lesbian beauty The monster species that never randomly spawned: glib monster The monster species that never randomly spawned: knickknack retraced The monster species that never randomly spawned: petro stalk The monster species that never randomly spawned: uber stalkish The monster species that never randomly spawned: bricking demon The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 37) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 13) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 64) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 11) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 10) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 4) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 2) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 29) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: platinum spell trap (freq bonus 1) Trap randomization happened for 1 in 372 traps Next attribute increase check would have come at turn 619 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having stunnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the gnome with the wand of death, paxed and the DevTeam Your deity was paxed The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of trap disarming (FORGETABOUTIT) scroll of healing (CLOAK OF NOOB RESISTANCE) scroll of mana (LEVITICUS BUNG OX) scroll of phase door (SNOWMAN WITHOUT SNOW) scroll of standard id (USED UP A NONPAID SHOP ITEM) scroll of cure (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) * scroll of extra healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) * scroll of greater mana restoration (SE FERSE PARUM) Spellbooks spellbook of healing (perverted) spellbook of detect food (plaid) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.