porkman, neutral male redguardian Priest ... d@. ... [Porkman the Aspirant] St11 Dx10 Co9 In7 Wi17 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: manaleech You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 50 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 54% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 82% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 25) The following skill became untrainable if you tried to train it too early: techniques (turn 225) The following skill became untrainable after a while: enchantment spells (turn 55056) The following skill couldn't be trained before a certain turn number is reached: sling (turn 49850) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98325 Monster spawn increase reached its maximum at turn 307365 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 424500 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: major demon (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 6) The monster species that spawned more often: entrapping turret (freq bonus 4) The monster species that spawned more often: howlbear (freq bonus 5) The monster species that spawned more often: adult wyvern (freq bonus 10) The monster species that spawned more often: warp sphere (freq bonus 12) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 12) The monster species that spawned more often: bread footboard (freq bonus 12) The monster species that spawned more often: prick force patch (freq bonus 12) The monster species that spawned more often: rinno sephirah (freq bonus 30) The monster species that spawned more often: Baalgregor (freq bonus 24) The monster species that spawned more often: bootcamp wight (freq bonus 4) The monster species that spawned more often: beluga reinforcing (freq bonus 10) The monster species that spawned more often: scapula reinfusing chelate precut (freq bonus 9) The monster species that spawned more often: unreal stalk (freq bonus 3) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 28) The monster species that spawned more often: small healing permamimic (freq bonus 48) The monster species that spawned more often: datary baptismal (freq bonus 24) The monster species that spawned more often: sixteen-headed hydra (freq bonus 30) The monster species that spawned more often: hand of the murderer (freq bonus 8) The monster species that spawned more often: Tetsuo (freq bonus 14) The monster species that spawned more often: xtra caster lich (freq bonus 9) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster species that never randomly spawned: scholastically mart The monster species that never randomly spawned: weapon trove The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: hell idiot The monster species that never randomly spawned: mastughdon The monster species that never randomly spawned: dracolisk The monster species that never randomly spawned: party warp patch The monster species that never randomly spawned: quaquarigami The monster species that never randomly spawned: ghoul mage The monster species that never randomly spawned: decayed patch The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 13) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 14) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 10) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 99) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 29) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 1) Trap randomization happened for 1 in 22 traps Next attribute increase check would have come at turn 177 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Medium Deborah The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of enchant weapon (SANTA CLAI) scroll of healing (FORC RISE WHEN KEY IS HIT) scroll of mana (MOVE FINGERS TO DISTUB BY STUNTS) scroll of phase door (OM NOM NOM) scroll of standard id (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of cure (SGURDNOEDAMTONSAWEMAGSIHT) * scroll of extra healing (NO FAIL ATTACKING BY SUMMER) * scroll of greater mana restoration (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) Spellbooks spellbook of healing (junethack) spellbook of detect food (inert) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.