porkman, neutral male redguardian Priest ----+--- |..@..$| |...f..+ |......| -------- [Porkman the Aspirant] St10 Dx10 Co7 In5 Wi10 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1200 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: burnopathy You could not have this property intrinsically: warning Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 94% Ring drop chance was reduced to 88% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 88% Monster death drops spawned with only 87% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: devices (turn 36) The following skill became untrainable if you tried to train it too early: chaos spells (turn 624) The following skill became untrainable after a while: body spells (turn 39366) The following skill couldn't be trained before a certain turn number is reached: spear (turn 31055) Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86336 Monster spawn increase reached its maximum at turn 217166 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 5051016 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: hungry force patch (freq bonus 2) The monster species that spawned more often: vindscreen viper (freq bonus 30) The monster species that spawned more often: adolescent troll (freq bonus 18) The monster species that spawned more often: sapphist phaeton (freq bonus 8) The monster species that spawned more often: Miska (freq bonus 30) The monster species that spawned more often: drydrip patch (freq bonus 2) The monster species that spawned more often: normalized preselected (freq bonus 6) The monster species that spawned more often: paladin (freq bonus 60) The monster species that spawned more often: chaos warlord (freq bonus 28) The monster species that spawned more often: baby mimic (freq bonus 12) The monster species that spawned more often: violet bladewitch (freq bonus 12) The monster species that spawned more often: hellbat (freq bonus 10) The monster species that spawned more often: dire snake (freq bonus 42) The monster species that spawned more often: nobleman (freq bonus 10) The monster species that spawned more often: superbly lusty (freq bonus 48) The monster species that spawned more often: swamp naga (freq bonus 6) The monster species that spawned more often: red condor (freq bonus 9) The monster species that spawned more often: ferrous fungus (freq bonus 12) The monster species that spawned more often: breccia individualist (freq bonus 4) The monster species that spawned more often: breakoff wort (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster species that never randomly spawned: tormenter pooch The monster species that never randomly spawned: freemason abbot The monster species that never randomly spawned: porter pyrolisk The monster species that never randomly spawned: fishtaur The monster species that never randomly spawned: muzzle fiend The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: slimy mold The monster species that never randomly spawned: percenti is immune to the attack! The monster species that never randomly spawned: Mephisto The monster species that never randomly spawned: pitch locust The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 13) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 102) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 59) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 15) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 5) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 50) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 6) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 3) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 73) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 6) Trap randomization happened for 1 in 23 traps Next attribute increase check would have come at turn 1935 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having burnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jure of Healing, Mani of Machine and Eyth of Infidel Your deity was Mani of Machine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of confuse monster (DSCHLSCHLSCH) scroll of healing (KILL THE GMAN BUTCHER) scroll of mana (PASH EM EXTENDED BRITISH MAKE OUT) scroll of phase door (EDEVESH HANAGASH) scroll of standard id (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of cure (MEAD NI NAJAP) * scroll of extra healing (B T M M M M M) * scroll of greater mana restoration (ELECTRICAL AND VERTICAL DRIVING CAR) Spellbooks spellbook of healing (venerable) spellbook of detect monsters (fading) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.