porkman, neutral male redguardian Priest ------ +.{{.. |.@r%| ---- |.%*.# #.... ------ #...| .... -.-- [Porkman the Aspirant] St13 Dx9 Co13 In5 Wi17 Ch4 PriRedMalNeu S56 Dlvl:1 $0 HP23(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/14 Wt40/1650 T19 Stn Latest messages The kitten eats a cursed mine giant rat corpse {30}. The kitten yowls! You kill the poor kitten! You hear the rumble of distant thunder... Your small shield blocks the sewer rat's attack. You can't go up here. You see here a blessed sewer rat corpse {20}. The sewer rat bites you! [-1 -> 25] You can't go up here. You see here an uncursed teal gem {1}. The sewer rat bites you! [-1 -> 24] Unknown command ' '. The sewer rat bites you! [-1 -> 23] Unknown command ' '. There is a staircase up here. You see here a cursed kitten corpse {150}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -62 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 211 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 42 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 62% Armor drop chance was reduced to 77% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: healing spells (turn 7) The following skill became untrainable if you tried to train it too early: protection spells (turn 175) The following skill became untrainable after a while: devices (turn 13997) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 39968) Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21560 Monster spawn increase reached its maximum at turn 334520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 998016 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: unenlightened kinked unilateral (freq bonus 12) The monster species that spawned more often: drydrip spore (freq bonus 5) The monster species that spawned more often: fabricate epidemiology puffily eon (freq bonus 12) The monster species that spawned more often: holy water golem (freq bonus 28) The monster species that spawned more often: brown missingno (freq bonus 16) The monster species that spawned more often: startle jobbing (freq bonus 32) The monster species that spawned more often: blade of slaughter (freq bonus 14) The monster species that spawned more often: neocolonialist surrenderor location (freq bonus 36) The monster species that spawned more often: adult red dragon (freq bonus 10) The monster species that spawned more often: towing peneplain (freq bonus 20) The monster species that spawned more often: evil fungus (freq bonus 9) The monster species that spawned more often: disorientating telephonic (freq bonus 3) The monster species that spawned more often: Femen warlord (freq bonus 6) The monster species that spawned more often: racquet passim (freq bonus 12) The monster species that spawned more often: foretosu (freq bonus 12) The monster species that spawned more often: quagga (freq bonus 18) The monster species that spawned more often: griener beetle (freq bonus 16) The monster species that spawned more often: patreelja (freq bonus 6) The monster species that spawned more often: rifleman (freq bonus 10) The monster species that spawned more often: death widow (freq bonus 24) The monster trait that was more common: monsters that have kick attacks (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 48) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster species that never randomly spawned: Krooella the Kobold Queen The monster species that never randomly spawned: mumak The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: Friederike The monster species that never randomly spawned: giant brown bat The monster species that never randomly spawned: Cray The monster species that never randomly spawned: biologist reappoint The monster species that never randomly spawned: reinterred buncoing The monster species that never randomly spawned: brown worm The monster species that never randomly spawned: Yennoghu The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 12) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 12) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 6) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 7) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 2) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 82) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 2) Trap randomization happened for 1 in 866 traps Next attribute increase check would have come at turn 626 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were stunned (22) You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1490 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Powdery Snow, Large Snowflakes and Blizzard Your deity was Large Snowflakes The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (62) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of flood (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of healing (PHOL ENDE WODAN) scroll of mana (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of phase door (SABRA BRIATHA BRISARA) scroll of standard id (TEENAGE MUTANT UGLY THINGS) scroll of cure (NACSTAC) * scroll of extra healing (SEVER OPEROFOR) * scroll of greater mana restoration (ASHPD) Spellbooks spellbook of healing (gehenna) spellbook of light (vaporized) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (24 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 56 points,