porkman, neutral male angelic Priest ------ |@...| |.f..| |....| |....| |....- |....| ----+- [Porkman the Aspirant] St8 Dx7 Co9 In6 Wi12 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: flying Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 49 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 34 Gem identification only worked 100 times out of 132 Monsters only dropped their equipment with 45% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 95% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: chaos spells (turn 26) The following skill became untrainable if you tried to train it too early: healing spells (turn 9044) The following skill became untrainable after a while: chaos spells (turn 29711) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 41938) Heavy curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31412 Monster spawn increase reached its maximum at turn 108272 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 785460 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: eight-footed snake (freq bonus 18) The monster species that spawned more often: human monkey (freq bonus 12) The monster species that spawned more often: irreverent scubaed (freq bonus 3) The monster species that spawned more often: omochi beast (freq bonus 36) The monster species that spawned more often: giant tree ant (freq bonus 16) The monster species that spawned more often: giant mayfly (freq bonus 24) The monster species that spawned more often: draugr gigasleeper (freq bonus 40) The monster species that spawned more often: Florella (freq bonus 40) The monster species that spawned more often: pustulent stalk (freq bonus 6) The monster species that spawned more often: ill warp patch (freq bonus 32) The monster species that spawned more often: ivysaur (freq bonus 20) The monster species that spawned more often: +2 nm barricade (freq bonus 12) The monster species that spawned more often: Nadja (freq bonus 18) The monster species that spawned more often: air elemental (freq bonus 24) The monster species that spawned more often: lightning elemental (freq bonus 24) The monster species that spawned more often: jumping shock eel (freq bonus 20) The monster species that spawned more often: slut (freq bonus 9) The monster species that spawned more often: revised transitive (freq bonus 6) The monster species that spawned more often: expanded multistage abhorrer (freq bonus 10) The monster species that spawned more often: skeletal rat (freq bonus 12) The monster trait that was more common: monsters with cold resistance (freq bonus 12) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 6) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster species that never randomly spawned: thorn fungus The monster species that never randomly spawned: Iris flax The monster species that never randomly spawned: tar growth The monster species that never randomly spawned: duam xnaht agent The monster species that never randomly spawned: crocechaun The monster species that never randomly spawned: steel knight The monster species that never randomly spawned: Megumi Kannazuki The monster species that never randomly spawned: slow mushroom The monster species that never randomly spawned: polyvinyl subatomic The monster species that never randomly spawned: brightlight The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 13) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 30) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 38) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 7) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 18) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 40) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 10) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 10) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 5) Trap randomization happened for 1 in 439 traps Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of scare monster (MA ARACHNID) scroll of healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of mana (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of phase door (FASUN SEEEEP) scroll of standard id (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of cure (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) * scroll of extra healing (MEGAKILL HOLYSHIT KILLINGSPREE) * scroll of greater mana restoration (SHENME SHIHOU TENGTONG FABU) Spellbooks spellbook of healing (psychedelic) spellbook of resist poison (unhealthy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.