porkman, neutral male angelic Priest ------ |....| |.@n.+ ....d| |...$| ------ [Porkman the Aspirant] St9 Dx9 Co12 In6 Wi13 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt80/1410 T7 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. What do you want to drink? [d or ?*.] This tepid water is tasteless. What do you want to drink? [d or ?*.] You attract a water nymph! The fountain dries up! What do you want to drink? [d or ?*] That is a silly thing to drink. The water nymph pretends to be friendly. (2x) The little dog picks up 5 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: poison resistance You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 33 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 75% Potion drop chance was reduced to 94% Armor drop chance was reduced to 77% Food drop chance was reduced to 62% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: shield (turn 16) The following skill became untrainable if you tried to train it too early: healing spells (turn 116) The following skill became untrainable after a while: knife (turn 47053) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 27948) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43661 Monster spawn increase reached its maximum at turn 191621 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 925560 The monster class that cannot be genocided was wraith The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: thermometrical chia jesse (freq bonus 16) The monster species that spawned more often: Orcus (freq bonus 54) The monster species that spawned more often: eightieth calcic (freq bonus 24) The monster species that spawned more often: depowered spore (freq bonus 90) The monster species that spawned more often: acid monster (freq bonus 4) The monster species that spawned more often: woodland psychosexual (freq bonus 10) The monster species that spawned more often: air elemental (freq bonus 12) The monster species that spawned more often: drone growth (freq bonus 32) The monster species that spawned more often: skeleton archer (freq bonus 24) The monster species that spawned more often: megabyte impale (freq bonus 10) The monster species that spawned more often: Gwynharwyf (freq bonus 36) The monster species that spawned more often: rebelling floridian beseech (freq bonus 18) The monster species that spawned more often: contamination light (freq bonus 15) The monster species that spawned more often: Officer Elena (freq bonus 36) The monster species that spawned more often: dirty boomer (freq bonus 24) The monster species that spawned more often: giant brown bat (freq bonus 10) The monster species that spawned more often: monk (freq bonus 36) The monster species that spawned more often: diphtheric roping (freq bonus 8) The monster species that spawned more often: flayed skull (freq bonus 8) The monster species that spawned more often: oddity (freq bonus 15) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: conn stile charted The monster species that never randomly spawned: Infested Firre The monster species that never randomly spawned: simonized swarming The monster species that never randomly spawned: ice nymph The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: brewing lordlier joltily The monster species that never randomly spawned: hot fascicle The monster species that never randomly spawned: bramble growth The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 18) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 20) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 11) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 11) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 4) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 4) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 4) Trap randomization happened for 1 in 123 traps Next attribute increase check would have come at turn 511 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1494 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nayru, Farore and Din Your deity was Farore The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (107) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of taming (IPSAE IAOAI) scroll of healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of mana (FIRE BIRD BELLE) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (SCHELLENOE KONTENOE) scroll of cure (GENTLE PEEPTOE HIGH HEELS) * scroll of extra healing (KLOCK DOCK KAPOW) * scroll of greater mana restoration (DOLLARIQHACK BRIBERY SIMULATOR) Spellbooks spellbook of healing (gained) spellbook of force bolt (dark) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.