porkman, neutral male angelic Priest ------------ |..........+ |..........| |.@........| |..d.....$.| --.--------- [Porkman the Aspirant] St8 Dx10 Co12 In6 Wi17 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: infravision You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 32% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 57% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 5) The following skill became untrainable if you tried to train it too early: spirituality (turn 297) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: lance (turn 65685) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 23416) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54198 Monster spawn increase reached its maximum at turn 188358 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 420082 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 6) The monster species that spawned more often: freaking dryad (freq bonus 6) The monster species that spawned more often: Moving Twitch (freq bonus 10) The monster species that spawned more often: insurmountable patch (freq bonus 6) The monster species that spawned more often: arena rubber (freq bonus 6) The monster species that spawned more often: chaos hulk (freq bonus 4) The monster species that spawned more often: scream archer (freq bonus 20) The monster species that spawned more often: abnormal patch (freq bonus 12) The monster species that spawned more often: clumsy sphere (freq bonus 15) The monster species that spawned more often: black bat (freq bonus 12) The monster species that spawned more often: dire sheep (freq bonus 8) The monster species that spawned more often: luminescent colony (freq bonus 7) The monster species that spawned more often: discern reproval unfeasible (freq bonus 9) The monster species that spawned more often: real chaos hound (freq bonus 20) The monster species that spawned more often: suicide dwarf (freq bonus 6) The monster species that spawned more often: giant jelly bee (freq bonus 12) The monster species that spawned more often: angst (freq bonus 9) The monster species that spawned more often: xerophthalmia salvagee (freq bonus 16) The monster species that spawned more often: nebulous light (freq bonus 12) The monster species that spawned more often: legion devil rayman (freq bonus 12) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster species that never randomly spawned: hole stalk The monster species that never randomly spawned: BSOD demon The monster species that never randomly spawned: annoying troll The monster species that never randomly spawned: queen ant The monster species that never randomly spawned: filcher The monster species that never randomly spawned: tureen jorum The monster species that never randomly spawned: leprechaun The monster species that never randomly spawned: ceti eel The monster species that never randomly spawned: breaker ripper The monster species that never randomly spawned: serpent-necked lioness The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 36) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 15) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 3) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 7) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 15) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 12) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 76) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 2) Trap randomization happened for 1 in 946 traps Trap difficulty was increased by 84 Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was True Neutral The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (771) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of magic mapping (YOUR MUM LMAO FUCKING REKT) scroll of healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of mana (TITTER WEATHERING) scroll of phase door (LOG POINTS ARE DUMB) scroll of standard id (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of cure (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) * scroll of extra healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) * scroll of greater mana restoration (GINOH DIVAD) Spellbooks spellbook of healing (doorstopping) spellbook of wizard lock (vermilion) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.