porkman, neutral male angelic Priest --- ---------------- |................@d| |..................| .................... -------------------- [Porkman the Aspirant] St16 Dx12 Co15 In6 Wi14 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1910 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 92 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 24% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 60% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 75% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 11) The following skill became untrainable if you tried to train it too early: shuriken (turn 1612) The following skill became untrainable after a while: devices (turn 40526) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 10240) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53980 Monster spawn increase reached its maximum at turn 447750 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 372145 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: volcano giant (freq bonus 24) The monster species that spawned more often: multielement turret (freq bonus 21) The monster species that spawned more often: concrete elemental (freq bonus 5) The monster species that spawned more often: quartz smasher (freq bonus 36) The monster species that spawned more often: sorbic trigon (freq bonus 6) The monster species that spawned more often: grating bone devil (freq bonus 6) The monster species that spawned more often: orange beam (freq bonus 60) The monster species that spawned more often: ringdove braining (freq bonus 4) The monster species that spawned more often: poofy draconian (freq bonus 4) The monster species that spawned more often: wor skeleton (freq bonus 18) The monster species that spawned more often: annoyed ogre (freq bonus 12) The monster species that spawned more often: ultramarine stalk (freq bonus 9) The monster species that spawned more often: medium (freq bonus 42) The monster species that spawned more often: microphone fetter (freq bonus 36) The monster species that spawned more often: reseller nonmythically rickshaw (freq bonus 6) The monster species that spawned more often: killer tomato (freq bonus 6) The monster species that spawned more often: sane patch (freq bonus 8) The monster species that spawned more often: black pudding (freq bonus 12) The monster species that spawned more often: kobold barlord (freq bonus 4) The monster species that spawned more often: ice golem (freq bonus 9) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster species that never randomly spawned: tearable typifier The monster species that never randomly spawned: dungeon crawler The monster species that never randomly spawned: phasing dingo puppy The monster species that never randomly spawned: bismuthal pegmatite The monster species that never randomly spawned: donkey teacher The monster species that never randomly spawned: kickboxing girl The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: gravity wort The monster species that never randomly spawned: song book mimic The monster species that never randomly spawned: sneaker The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 171) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 11) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 8) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: amulet of evil variant (voicer) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: rememberance trap (freq bonus 3) Trap randomization happened for 1 in 612 traps Next attribute increase check would have come at turn 850 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mother, Andromalius and Marionette Your deity was Andromalius The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (444) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of healing (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of mana (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of cure (POKEMON LETS GO HOUSECAT) * scroll of extra healing (DASH EM EXTENDED 100 METERS) * scroll of greater mana restoration (VW GIANT BEETLE) Spellbooks spellbook of healing (white) spellbook of wizard lock (striped) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.