porkman, neutral male angelic Priest #,# ---|---- ...@d..| | ---- | [Porkman the Aspirant] St14 Dx9 Co16 In9 Wi14 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1890 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 75% Ring drop chance was reduced to 96% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 87% Tool drop chance was reduced to 62% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: martial arts (turn 24) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1089) The following skill became untrainable after a while: two-weapon combat (turn 48401) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 39226) Heavy curses were more common by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68899 Monster spawn increase reached its maximum at turn 122510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 8507220 The monster class that cannot be genocided was ogre The monster class that was spawned more often: (null) (freq bonus 8) The monster species that spawned more often: pain bulb (freq bonus 18) The monster species that spawned more often: unco trample (freq bonus 60) The monster species that spawned more often: reprise thrower congenitally collard (freq bonus 144) The monster species that spawned more often: ice elemental (freq bonus 120) The monster species that spawned more often: human wraith (freq bonus 10) The monster species that spawned more often: aloha disorientate kneeled (freq bonus 33) The monster species that spawned more often: foundrechaun (freq bonus 144) The monster species that spawned more often: flying owlbear (freq bonus 44) The monster species that spawned more often: ekatoson (freq bonus 9) The monster species that spawned more often: toxify overcrowded (freq bonus 72) The monster species that spawned more often: swordfish (freq bonus 30) The monster species that spawned more often: typhon swopped annal (freq bonus 84) The monster species that spawned more often: lower raconteur cockier (freq bonus 21) The monster species that spawned more often: illusionist (freq bonus 112) The monster species that spawned more often: sparkling wort (freq bonus 30) The monster species that spawned more often: porter radioactive vortex (freq bonus 80) The monster species that spawned more often: jourhea (freq bonus 28) The monster species that spawned more often: albino colony (freq bonus 36) The monster species that spawned more often: inertia rubber (freq bonus 11) The monster species that spawned more often: agro grue (freq bonus 24) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster species that never randomly spawned: heartbreaker libation The monster species that never randomly spawned: evil seraphon The monster species that never randomly spawned: madman tarpaulin The monster species that never randomly spawned: touched absoluter The monster species that never randomly spawned: big corroblob The monster species that never randomly spawned: capture girdle The monster species that never randomly spawned: undead bully The monster species that never randomly spawned: will-o-the-wisp The monster species that never randomly spawned: white centipede The monster species that never randomly spawned: ettin zombie The monster class that more likely to generate with musable stuff: jabberwock The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 6) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 37) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 3) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 11) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 41) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 12) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Trap randomization happened for 1 in 383 traps Next attribute increase check would have come at turn 193 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 54% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of food detection (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of healing (PETENNABOUTHI PEPTOU BASI) scroll of mana (MUMAK MUST DIE) scroll of phase door (NUMB IF HITTED SERIOUS IF HURT) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (SP00KOFTHENECROSP00KER) * scroll of extra healing (SE FERSE PARUM) * scroll of greater mana restoration (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) Spellbooks spellbook of healing (heavy) spellbook of detect monsters (nightly) Potions * potion of water (clear) potion of oil (honey) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.