porkman, neutral male angelic Priest ------ +.d..| |@...| |..$.| |....| ------ [Porkman the Aspirant] St9 Dx14 Co11 In5 Wi17 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: glib combat You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 138 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 80% Wand drop chance was reduced to 80% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 27% Food drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 14) The following skill became untrainable if you tried to train it too early: matter spells (turn 16) The following skill became untrainable after a while: two-handed weapons (turn 40898) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 26152) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15651 Monster spawn increase reached its maximum at turn 140764 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 478071 The monster class that cannot be genocided was orc The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: silent killer (freq bonus 36) The monster species that spawned more often: attempter anaesthetized scabbiest (freq bonus 24) The monster species that spawned more often: Mareike (freq bonus 10) The monster species that spawned more often: knockout reinstallment (freq bonus 18) The monster species that spawned more often: sawteeth complexer (freq bonus 30) The monster species that spawned more often: grumble perceiving (freq bonus 8) The monster species that spawned more often: lesser ent (freq bonus 12) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 15) The monster species that spawned more often: Kop Lieutenant (freq bonus 48) The monster species that spawned more often: agreed neglect (freq bonus 5) The monster species that spawned more often: giant forest dragonfly (freq bonus 28) The monster species that spawned more often: forded detained stylishly (freq bonus 63) The monster species that spawned more often: fuck you (freq bonus 30) The monster species that spawned more often: dementia dragon (freq bonus 10) The monster species that spawned more often: green stalk (freq bonus 14) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 4) The monster species that spawned more often: chalkier unidirectional (freq bonus 28) The monster species that spawned more often: ancient of death (freq bonus 18) The monster species that spawned more often: exalt wagonette (freq bonus 24) The monster species that spawned more often: mafioso (freq bonus 14) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 6) The monster species that never randomly spawned: wraith The monster species that never randomly spawned: sailcloth drenching The monster species that never randomly spawned: eel wrap The monster species that never randomly spawned: werefox The monster species that never randomly spawned: spherical laser The monster species that never randomly spawned: sea dragon The monster species that never randomly spawned: nasty wraith The monster species that never randomly spawned: Undead Lieutenant The monster species that never randomly spawned: nonproliferation stardom The monster species that never randomly spawned: giant pack rat The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 16) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 26) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 74) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 39) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 62) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 2) Trap randomization happened for 1 in 666 traps Next attribute increase check would have come at turn 1083 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (53) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of mana (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of phase door (ENTIENDES ESTA LENGUA) scroll of standard id (SUSY THENSE) scroll of cure (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) * scroll of extra healing (THE MIDDLE FINGER OF ELBERETH) * scroll of greater mana restoration (BITING WITH COOL TUSK MAYBE FREEZED) Spellbooks spellbook of healing (shivering) spellbook of resist poison (unidentified) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.