porkman, neutral male angelic Priest | .+ .| ..| | ---..| |....@..| |....f... |......c| --------- [Porkman the Aspirant] St10 Dx8 Co11 In5 Wi16 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 225 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 27 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 82% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 87% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: occult spells (turn 43) The following skill became untrainable if you tried to train it too early: devices (turn 10) The following skill became untrainable after a while: matter spells (turn 44997) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 13825) Items were more likely to be generated cursed by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57864 Monster spawn increase reached its maximum at turn 121476 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 17202528 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: lich (freq bonus 12) The monster species that spawned more often: fillen warp patch (freq bonus 13) The monster species that spawned more often: swarm quasit (freq bonus 45) The monster species that spawned more often: sufferer (freq bonus 84) The monster species that spawned more often: parried washwomen portliest (freq bonus 60) The monster species that spawned more often: giant blue jellyfish (freq bonus 26) The monster species that spawned more often: invariant freeborn (freq bonus 13) The monster species that spawned more often: warping gripy (freq bonus 40) The monster species that spawned more often: walking stick blubberer (freq bonus 14) The monster species that spawned more often: Kop Lieutenant (freq bonus 21) The monster species that spawned more often: fat lady (freq bonus 32) The monster species that spawned more often: caster druid (freq bonus 68) The monster species that spawned more often: hell temptress (freq bonus 13) The monster species that spawned more often: prick spore (freq bonus 28) The monster species that spawned more often: semi-novice rogue (freq bonus 45) The monster species that spawned more often: sludge force patch (freq bonus 52) The monster species that spawned more often: gabbed tripled temerity (freq bonus 57) The monster species that spawned more often: kid embrocation portioner (freq bonus 216) The monster species that spawned more often: petty gold viper (freq bonus 14) The monster species that spawned more often: tretre fly (freq bonus 28) The monster species that spawned more often: aligned star (freq bonus 26) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 2) The monster species that never randomly spawned: +2 sl barricade The monster species that never randomly spawned: worrisome subverting outcast The monster species that never randomly spawned: lurker golem The monster species that never randomly spawned: slurring tinnier The monster species that never randomly spawned: archaeopteryx The monster species that never randomly spawned: crobat The monster species that never randomly spawned: Echidna Boss The monster species that never randomly spawned: gorgon fly The monster species that never randomly spawned: tone golem The monster species that never randomly spawned: multicolor light The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 20) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 9) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 12) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 4) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 2) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 10) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 90) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 69) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 87) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: autopilot stone (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this trap was always invisible: permanent stat damage trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 4) Trap randomization happened for 1 in 107 traps Next attribute increase check would have come at turn 690 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugonu, Kikubaaqudgha and Jiyva Your deity was Kikubaaqudgha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (103) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 14% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of random enchantment (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (CAN EAT FRUITMORE) scroll of phase door (STEAMGREENLIGHTGORGON) scroll of standard id (FUCCHACK ASCII PORN GAME) scroll of cure (POWER PERFORATO AS BARET) * scroll of extra healing (HCUO) * scroll of greater mana restoration (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) Spellbooks spellbook of healing (deep blue) spellbook of detect food (dry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.