porkman, neutral male angelic Priest }.| ...| .f@| --- [Porkman the Aspirant] St6 Dx10 Co11 In4 Wi17 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 18% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 82% Ring drop chance was reduced to 93% Wand drop chance was reduced to 96% Potion drop chance was reduced to 85% Tool drop chance was reduced to 91% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: shield (turn 6) The following skill became untrainable if you tried to train it too early: general combat (turn 7) The following skill became untrainable after a while: petkeeping (turn 41566) The following skill couldn't be trained before a certain turn number is reached: whip (turn 51138) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42450 Monster spawn increase reached its maximum at turn 292470 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1359380 The monster class that cannot be genocided was naga The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: sulfur warp fungus (freq bonus 18) The monster species that spawned more often: soft growth (freq bonus 22) The monster species that spawned more often: duke nukem jelly (freq bonus 12) The monster species that spawned more often: leech swarm (freq bonus 42) The monster species that spawned more often: ice wall (freq bonus 10) The monster species that spawned more often: fleece monster (freq bonus 8) The monster species that spawned more often: gnohar sephirah (freq bonus 24) The monster species that spawned more often: dagich (freq bonus 5) The monster species that spawned more often: dim stalk (freq bonus 10) The monster species that spawned more often: sweatbox sequestered kidvid (freq bonus 15) The monster species that spawned more often: bunk flutiest thirsting neurologized (freq bonus 5) The monster species that spawned more often: laten warp patch (freq bonus 15) The monster species that spawned more often: soft woman (freq bonus 15) The monster species that spawned more often: drolly erosional (freq bonus 18) The monster species that spawned more often: adulation thanked (freq bonus 4) The monster species that spawned more often: skeleton moogle (freq bonus 30) The monster species that spawned more often: uber rust monster (freq bonus 21) The monster species that spawned more often: flying leocrotta (freq bonus 8) The monster species that spawned more often: ski hammertoe (freq bonus 5) The monster species that spawned more often: cold person (freq bonus 56) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 12) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 24) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster species that never randomly spawned: incoming tribunate The monster species that never randomly spawned: sowish eel The monster species that never randomly spawned: chaos master The monster species that never randomly spawned: ancipital The monster species that never randomly spawned: sludge bomb The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: great acid monster The monster species that never randomly spawned: dragon The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: gratifyingly petal The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 8) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 36) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 23) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 7) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 83) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 2) Trap randomization happened for 1 in 917 traps Next attribute increase check would have come at turn 411 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ishtar, Filaha and Asmodeus Your deity was Filaha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (536) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of taming (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (BOOBIE BLITZ) scroll of phase door (FUS RO DAH) scroll of standard id (ROCKWORM LOCKWORM SOCKWORM) scroll of cure (GROUP SING MAKE MORE DAMAGED) * scroll of extra healing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of greater mana restoration (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) Spellbooks spellbook of healing (wet) spellbook of resist poison (green eyed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.