porkman, neutral male angelic Priest ----------------------------- |......d@...................| |...........................| |...........................| ...$........................| |...............------------- ................| -.--------------- [Porkman the Aspirant] St12 Dx5 Co8 In7 Wi11 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC8 MC0 Mov12 Sn0 Xp1/0 Wt80/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 24 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 38% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 85% Armor drop chance was reduced to 75% Tool drop chance was reduced to 69% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 20% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: techniques (turn 450) The following skill became untrainable if you tried to train it too early: saber (turn 2560) The following skill became untrainable after a while: missile weapons (turn 4410) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 12993) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28711 Monster spawn increase reached its maximum at turn 94659 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1569318 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: rodent (freq bonus 3) The monster species that spawned more often: chameleon (freq bonus 24) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 15) The monster species that spawned more often: falling force patch (freq bonus 24) The monster species that spawned more often: thematic water elemental (freq bonus 14) The monster species that spawned more often: triah sephirah (freq bonus 15) The monster species that spawned more often: snowball thrower (freq bonus 20) The monster species that spawned more often: glamorizing engr (freq bonus 32) The monster species that spawned more often: blazing fern sprout (freq bonus 8) The monster species that spawned more often: firebrate mushroom (freq bonus 24) The monster species that spawned more often: abnormal program termination (freq bonus 18) The monster species that spawned more often: Shiro (freq bonus 8) The monster species that spawned more often: dani jelle (freq bonus 18) The monster species that spawned more often: Obox-ox (freq bonus 20) The monster species that spawned more often: magical disenchanter (freq bonus 20) The monster species that spawned more often: sererrog (freq bonus 8) The monster species that spawned more often: greater blaxorn (freq bonus 5) The monster species that spawned more often: throbber substandard narcotine (freq bonus 12) The monster species that spawned more often: werewolf (freq bonus 6) The monster species that spawned more often: loud colony (freq bonus 18) The monster species that spawned more often: giant ship rat (freq bonus 36) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster species that never randomly spawned: special force fungus The monster species that never randomly spawned: dunlending The monster species that never randomly spawned: ghettoized closet packing exaggeration The monster species that never randomly spawned: panther man The monster species that never randomly spawned: plague bat The monster species that never randomly spawned: non anomic damaging scope The monster species that never randomly spawned: vinyl stowable The monster species that never randomly spawned: giant turbopoison ant The monster species that never randomly spawned: late hata The monster species that never randomly spawned: crater wort The monster class that more likely to generate with musable stuff: zombie The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 20) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 18) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: rang call stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 2) Trap randomization happened for 1 in 819 traps Next attribute increase check would have come at turn 505 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Order, Balance and Chaos Your deity was Balance The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (298) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of magic mapping (LIFE RISK JAM ALSO DAMAGED) scroll of healing (DELICATE SENSIBILITIES) scroll of mana (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of phase door (VO AMMITAM SA) scroll of standard id (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) scroll of cure (GIMMIE ALL THE SPELLS) * scroll of extra healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) * scroll of greater mana restoration (QUASH EM EXTENDED HITMAN SERVICE) Spellbooks spellbook of healing (sour) spellbook of knock (pale) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.