porkman, neutral male angelic Priest --------- |.@.....| |.f.....| ---.----- [Porkman the Aspirant] St11 Dx13 Co15 In6 Wi14 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1660 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 25 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 99% Tool drop chance was reduced to 73% Food drop chance was reduced to 96% Monster death drops spawned with only 99% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: divination spells (turn 73) The following skill became untrainable if you tried to train it too early: chaos spells (turn 490) The following skill became untrainable after a while: lightsaber (turn 41684) The following skill couldn't be trained before a certain turn number is reached: flail (turn 45272) Sticky curses were more common by 28% Items were more likely to be generated cursed by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52050 Monster spawn increase reached its maximum at turn 95042 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 519175 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: golem (freq bonus 8) The monster species that spawned more often: souped lienable (freq bonus 54) The monster species that spawned more often: acidic colony (freq bonus 20) The monster species that spawned more often: fating friending (freq bonus 80) The monster species that spawned more often: ferrous wort (freq bonus 60) The monster species that spawned more often: kuschoing sephirah (freq bonus 36) The monster species that spawned more often: Mac Moneysac (freq bonus 60) The monster species that spawned more often: revised transitive (freq bonus 26) The monster species that spawned more often: freehearted aspiringly (freq bonus 9) The monster species that spawned more often: dark elf (freq bonus 120) The monster species that spawned more often: cooshoo (freq bonus 24) The monster species that spawned more often: dire snake (freq bonus 24) The monster species that spawned more often: gaunt reaver (freq bonus 33) The monster species that spawned more often: baby gray dragon (freq bonus 40) The monster species that spawned more often: master rainbow dragon (freq bonus 40) The monster species that spawned more often: beige mold (freq bonus 18) The monster species that spawned more often: space wasp queen (freq bonus 40) The monster species that spawned more often: red naga hatchling (freq bonus 18) The monster species that spawned more often: evasive maggot (freq bonus 36) The monster species that spawned more often: giant mind flayer (freq bonus 36) The monster species that spawned more often: pellet mage (freq bonus 36) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster trait that was more common: monsters that have no limbs (freq bonus 6) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 33) The monster species that never randomly spawned: alchemy golem The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: petty acehack horror The monster species that never randomly spawned: jumping babelfish The monster species that never randomly spawned: atomic tester The monster species that never randomly spawned: undead transvestite The monster species that never randomly spawned: Multiplar Grigori The monster species that never randomly spawned: automated blast furnace The monster species that never randomly spawned: journeyman dark wall The monster species that never randomly spawned: elf-harlot The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 14) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 21) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 133) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 31) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 25) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 11) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 6) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 4) Trap randomization happened for 1 in 305 traps Next attribute increase check would have come at turn 420 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant weapon (RGB ZNFUVAALL CRERIBQ) scroll of healing (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) scroll of mana (B T M M M M M) scroll of phase door (SEXY SLYTHERIN SLUTS) scroll of standard id (DEFINITELY NOT THE ORACLE) scroll of cure (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) * scroll of extra healing (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) * scroll of greater mana restoration (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) Spellbooks spellbook of healing (heavy) spellbook of knock (ephemeral) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.