porkman, neutral male angelic Priest ---# -f@- |.....| +.....| |..$..| ---.--- -- [Porkman the Aspirant] St11 Dx6 Co10 In3 Wi16 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1380 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: numbopathy You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 88% Wand drop chance was reduced to 92% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 89% Tool drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) The following skill became untrainable if you tried to train it too early: body spells (turn 160) The following skill became untrainable after a while: general combat (turn 86396) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 41995) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104760 Monster spawn increase reached its maximum at turn 188132 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 442050 The monster class that cannot be genocided was jelly The monster class that was spawned more often: trove (freq bonus 6) The monster species that spawned more often: chuckling star (freq bonus 24) The monster species that spawned more often: pitch kopeteer (freq bonus 14) The monster species that spawned more often: unicorn golem (freq bonus 24) The monster species that spawned more often: deep orc (freq bonus 80) The monster species that spawned more often: massive bat (freq bonus 48) The monster species that spawned more often: animated torch (freq bonus 18) The monster species that spawned more often: refunding pathetic (freq bonus 7) The monster species that spawned more often: mind warp fungus (freq bonus 60) The monster species that spawned more often: schwood bear (freq bonus 40) The monster species that spawned more often: bright white warp fungus (freq bonus 66) The monster species that spawned more often: ionizer sorrowed (freq bonus 27) The monster species that spawned more often: biblicoh (freq bonus 28) The monster species that spawned more often: pi plant (freq bonus 24) The monster species that spawned more often: undead unicorn (freq bonus 18) The monster species that spawned more often: ancient blood dragon (freq bonus 48) The monster species that spawned more often: draugr (freq bonus 22) The monster species that spawned more often: clawed horror (freq bonus 20) The monster species that spawned more often: insurmountable mold (freq bonus 9) The monster species that spawned more often: journeyman light wall (freq bonus 11) The monster species that spawned more often: phase mushroom (freq bonus 9) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 6) The monster species that never randomly spawned: swamp ogre The monster species that never randomly spawned: fruit bat The monster species that never randomly spawned: Laura's masterpiece The monster species that never randomly spawned: stone mushroom The monster species that never randomly spawned: ultramarine stalk The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: small troll The monster species that never randomly spawned: batman The monster species that never randomly spawned: mean chthonian The monster species that never randomly spawned: Randonir The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 29) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 28) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 15) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 10) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 9) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 1) Trap randomization happened for 1 in 327 traps Next attribute increase check would have come at turn 2209 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Marassa Jumeaux The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of earth (FLOW ABLES IS BACKWARD) scroll of healing (IN THE BUTT KIDNEYS) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (THERESA FLAUSCHEBUESCHEL MAY) scroll of standard id (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of cure (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of extra healing (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) * scroll of greater mana restoration (TSVETOCHNYYE SHORTY I LEY) Spellbooks spellbook of healing (accursed) spellbook of resist sleep (dog eared) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.