porkman, neutral male angelic Priest ------ +..... |....| |.Z..| |.@d.| ---+-- [Porkman the Aspirant] St7 Dx10 Co9 In4 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 64% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 90% Tool drop chance was reduced to 80% Food drop chance was reduced to 95% Monster death drops spawned with only 94% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: dart (turn 21) The following skill became untrainable if you tried to train it too early: sexy flats (turn 2295) The following skill became untrainable after a while: healing spells (turn 39767) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 26682) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 123715 Monster spawn increase reached its maximum at turn 195414 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2219940 The monster class that cannot be genocided was trove The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: christen flusher osteoarthritic (freq bonus 6) The monster species that spawned more often: concupiscence ameliorative (freq bonus 8) The monster species that spawned more often: unrefined violator (freq bonus 6) The monster species that spawned more often: kobold barlord (freq bonus 20) The monster species that spawned more often: misplace pierce hemlock (freq bonus 18) The monster species that spawned more often: giant ant (freq bonus 4) The monster species that spawned more often: ghetto force patch (freq bonus 12) The monster species that spawned more often: maga elemental (freq bonus 12) The monster species that spawned more often: unfeeling lawyerly germicide coquette strychnine heath (freq bonus 6) The monster species that spawned more often: large generator (freq bonus 12) The monster species that spawned more often: sulfur force patch (freq bonus 10) The monster species that spawned more often: tank golem (freq bonus 4) The monster species that spawned more often: rubber turret (freq bonus 12) The monster species that spawned more often: ugod (freq bonus 21) The monster species that spawned more often: static energar (freq bonus 8) The monster species that spawned more often: Ubuntu Linux (freq bonus 3) The monster species that spawned more often: acidic patch (freq bonus 36) The monster species that spawned more often: chasm viper (freq bonus 14) The monster species that spawned more often: arbok (freq bonus 10) The monster species that spawned more often: Jane (freq bonus 60) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 12) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 12) The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: vulnerator gnome The monster species that never randomly spawned: fearsome butcher The monster species that never randomly spawned: tenterhook confidante ensconce circuiteer The monster species that never randomly spawned: frost atronach The monster species that never randomly spawned: spider magus The monster species that never randomly spawned: elder gray dragon The monster species that never randomly spawned: contatl The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: alin cat The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 18) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 51) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 88) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 10) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this trap was always invisible: bad part trap The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 6) Trap randomization happened for 1 in 84 traps Trap difficulty was increased by 63 Next attribute increase check would have come at turn 1176 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tangaroa The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (256) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of earth (MANANNANMACLIR) scroll of healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of mana (VOMIT TO MELT ENEMY) scroll of phase door (NOW YOU SEE IT) scroll of standard id (IHTFP) scroll of cure (YERXA) * scroll of extra healing (TRUE RISE BY STRANGE SMELL) * scroll of greater mana restoration (RUECKSCHRITT GEGENUEBER OBLIVION) Spellbooks spellbook of healing (hungry) spellbook of wizard lock (immortal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.