porkman, neutral male angelic Priest ----- |@... +...| |d..+ |...| |...| ....| ----- [Porkman the Aspirant] St11 Dx4 Co14 In7 Wi20 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1620 T11 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. What do you want to drink? [de or ?*.] The water is foul! You gag and vomit. The fountain dries up! You can move again. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: full nutrients You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 2% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 91% Armor drop chance was reduced to 96% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: boomerang (turn 23) The following skill became untrainable if you tried to train it too early: healing spells (turn 1120) The following skill became untrainable after a while: attack spells (turn 33101) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 29801) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39179 Monster spawn increase reached its maximum at turn 127709 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3710672 The monster class that cannot be genocided was ant or other insect Today, this monster class was always generated invisible: gnome The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: generate craning (freq bonus 12) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 24) The monster species that spawned more often: picture kobold (freq bonus 24) The monster species that spawned more often: radspider (freq bonus 18) The monster species that spawned more often: stalking bulette (freq bonus 8) The monster species that spawned more often: wooden warp patch (freq bonus 9) The monster species that spawned more often: slime warp fungus (freq bonus 21) The monster species that spawned more often: titanothere (freq bonus 12) The monster species that spawned more often: Mister Ancient Regime (freq bonus 12) The monster species that spawned more often: blowstream baby (freq bonus 10) The monster species that spawned more often: ahimsa freezing (freq bonus 14) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 180) The monster species that spawned more often: Leo (freq bonus 24) The monster species that spawned more often: hare-man (freq bonus 6) The monster species that spawned more often: verbal jabberwock (freq bonus 6) The monster species that spawned more often: notable growth (freq bonus 12) The monster species that spawned more often: animated torch (freq bonus 6) The monster species that spawned more often: Emperor Nero (freq bonus 6) The monster species that spawned more often: intelligent monkey (freq bonus 12) The monster species that spawned more often: lawny rehired (freq bonus 30) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 8) The monster species that never randomly spawned: robber monster The monster species that never randomly spawned: feat master The monster species that never randomly spawned: tunnel wight The monster species that never randomly spawned: tangleweed The monster species that never randomly spawned: companionably tricot The monster species that never randomly spawned: blackthorn overlie The monster species that never randomly spawned: rain-guessing dragon The monster species that never randomly spawned: sirlow sephirah The monster species that never randomly spawned: magnetic colony The monster species that never randomly spawned: athleannie The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 39) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 48) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 12) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 5) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 60) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 1) Trap randomization happened for 1 in 528 traps Next attribute increase check would have come at turn 1100 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1464 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dios, the Rose Bride and End of the World Your deity was the Rose Bride The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (511) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of scare monster (THERAC 25) scroll of healing (KSIAZKA DZWONEK I SWIECA) scroll of mana (FATAL ADVENTURE TO ADULT LECHERY) scroll of phase door (PRZECIAZONY) scroll of standard id (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of cure (T A C H) * scroll of extra healing (TRY HARD) * scroll of greater mana restoration (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) Spellbooks spellbook of healing (fleeting) spellbook of knock (pure) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,