porkman, neutral male angelic Priest -+------ |......| |......| |....d.., |.....@| -------- [Porkman the Aspirant] St5 Dx5 Co11 In5 Wi14 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: invisibility You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 80% Implant drop chance was reduced to 96% Potion drop chance was reduced to 85% Tool drop chance was reduced to 79% Concealing monsters were spawned underneath items 50% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: occult spells (turn 90) The following skill became untrainable if you tried to train it too early: elemental spells (turn 405) The following skill became untrainable after a while: two-handed sword (turn 14406) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 23494) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 22765 Monster spawn increase reached its maximum at turn 86362 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2055750 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: really dangerous force patch (freq bonus 30) The monster species that spawned more often: non-mad light (freq bonus 8) The monster species that spawned more often: nexus eye (freq bonus 6) The monster species that spawned more often: Sir Lorimer (freq bonus 18) The monster species that spawned more often: RNG star (freq bonus 3) The monster species that spawned more often: wrinkled wort (freq bonus 12) The monster species that spawned more often: red beetle (freq bonus 64) The monster species that spawned more often: nasty chicken (freq bonus 18) The monster species that spawned more often: totally bad mold (freq bonus 12) The monster species that spawned more often: strong kanegou (freq bonus 12) The monster species that spawned more often: iron piercer (freq bonus 16) The monster species that spawned more often: kobold gunman (freq bonus 6) The monster species that spawned more often: guy with such a little penis (freq bonus 9) The monster species that spawned more often: immobile stalk (freq bonus 6) The monster species that spawned more often: brown eye (freq bonus 8) The monster species that spawned more often: GI trooper (freq bonus 14) The monster species that spawned more often: kobold hewer (freq bonus 6) The monster species that spawned more often: weregremlin (freq bonus 9) The monster species that spawned more often: bang fly (freq bonus 9) The monster species that spawned more often: water patch (freq bonus 14) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster species that never randomly spawned: sapphist phaeton The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: card wort The monster species that never randomly spawned: chief mind flayer The monster species that never randomly spawned: island growth The monster species that never randomly spawned: purest porringer The monster species that never randomly spawned: winker feverfew The monster species that never randomly spawned: time vortex The monster species that never randomly spawned: assistance yuan viridian The monster species that never randomly spawned: reroll haul The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 7) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 35) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this trap was always invisible: autopickup trap The RNG hath decreed that this trap was generated more often: initialization trap (freq bonus 1) Trap randomization happened for 1 in 635 traps Next attribute increase check would have come at turn 1622 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (312) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH) scroll of healing (BITCHING IS BANNABLE IN JOON WORLD) scroll of mana (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of phase door (VIK LADY) scroll of standard id (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of cure (THE PIES OF THE OVERWORLD) * scroll of extra healing (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) * scroll of greater mana restoration (OUPH CHTHETHONIMEETHECHRINIA) Spellbooks spellbook of healing (complete) spellbook of sleep (volatile) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.