porkman, neutral male angelic Priest ----------+- |........... |..........| |..d.......| |...@......| |....d.....| ------------ [Porkman the Aspirant] St8 Dx13 Co13 In5 Wi16 Ch5 PriAngMalNeu S7 Dlvl:1 $7 HP22(22) Pw21(21) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 7 gold pieces. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 90% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 79% Food drop chance was reduced to 97% Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 287) The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) The following skill became untrainable after a while: morning star (turn 35421) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 62355) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32235 Monster spawn increase reached its maximum at turn 89783 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3206094 The monster class that cannot be genocided was centaur The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: giant silver jellyfish (freq bonus 16) The monster species that spawned more often: oralogy burped (freq bonus 36) The monster species that spawned more often: ladylove inseparability (freq bonus 4) The monster species that spawned more often: lesser maia (freq bonus 24) The monster species that spawned more often: zruty (freq bonus 7) The monster species that spawned more often: unvoiced transported (freq bonus 3) The monster species that spawned more often: birdhouse laparorrhaphy unsystematically overimaginative (freq bonus 8) The monster species that spawned more often: freaky girl (freq bonus 40) The monster species that spawned more often: petty wiper rubber (freq bonus 10) The monster species that spawned more often: personifying thirteenth (freq bonus 15) The monster species that spawned more often: escalloping yawned (freq bonus 8) The monster species that spawned more often: bad warp fungus (freq bonus 30) The monster species that spawned more often: film vertex (freq bonus 5) The monster species that spawned more often: spinner warp patch (freq bonus 14) The monster species that spawned more often: lost soul (freq bonus 36) The monster species that spawned more often: shaped warp fungus (freq bonus 12) The monster species that spawned more often: shadow wraith (freq bonus 10) The monster species that spawned more often: dentally benching (freq bonus 24) The monster species that spawned more often: dissed guise (freq bonus 15) The monster species that spawned more often: sandman (freq bonus 6) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: terrorist prepping The monster species that never randomly spawned: Vorlon missile The monster species that never randomly spawned: shambling mound The monster species that never randomly spawned: darkness gloam The monster species that never randomly spawned: tranquilizing cay The monster species that never randomly spawned: omega knight The monster species that never randomly spawned: crap teacher The monster species that never randomly spawned: training ray The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: locating semiprivate funned welched vibrancy The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 16) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 3) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 15) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 32) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 17) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 20) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 12) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 3) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 14) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 41) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 30) Trap randomization happened for 1 in 323 traps Next attribute increase check would have come at turn 1104 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of potion of urine, scroll of bullshit and wand of summon sexy girl Your deity was scroll of bullshit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of identify (THRESH EM EXTENDED FARMING) scroll of healing (YOU AND YOUR FRIENDS ARE DEAD) scroll of mana (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of phase door (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of standard id (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of cure (THARR) * scroll of extra healing (T A C H) * scroll of greater mana restoration (EFFAITH ANDWYOL STATWS) Spellbooks spellbook of healing (colorglad) spellbook of knock (hungry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.