porkman, neutral male angelic Priest ------ +...d| |...@| |$...| |....| |.{..| ------ [Porkman the Aspirant] St8 Dx6 Co4 In5 Wi17 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/950 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: curse resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 91% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 77% Implant drop chance was reduced to 86% Potion drop chance was reduced to 89% Tool drop chance was reduced to 98% Food drop chance was reduced to 93% Monster death drops spawned with only 89% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-handed sword (turn 18) The following skill became untrainable if you tried to train it too early: axe (turn 231) The following skill became untrainable after a while: two-handed sword (turn 56989) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 28771) Sticky curses were more common by 10% Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 79010 Monster spawn increase reached its maximum at turn 283190 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 938684 The monster class that cannot be genocided was lich The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: fire trove (freq bonus 12) The monster species that spawned more often: antimagic stalk (freq bonus 20) The monster species that spawned more often: stun trove (freq bonus 10) The monster species that spawned more often: denationalizing absurdly (freq bonus 5) The monster species that spawned more often: airhack demon (freq bonus 12) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 30) The monster species that spawned more often: exclusivity casaba (freq bonus 6) The monster species that spawned more often: appearance (freq bonus 20) The monster species that spawned more often: corrosive sphere (freq bonus 4) The monster species that spawned more often: turkish thief (freq bonus 30) The monster species that spawned more often: denotive druidic (freq bonus 8) The monster species that spawned more often: sociosexual unhitching overrated bilged (freq bonus 28) The monster species that spawned more often: unreasoned pinto (freq bonus 15) The monster species that spawned more often: master plain dragon (freq bonus 16) The monster species that spawned more often: train (freq bonus 12) The monster species that spawned more often: vamgoyle (freq bonus 16) The monster species that spawned more often: human adventurer (freq bonus 18) The monster species that spawned more often: escalate clarence gonorrheal proximity (freq bonus 30) The monster species that spawned more often: goddam dwarfed (freq bonus 30) The monster species that spawned more often: ice mold (freq bonus 16) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 24) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 8) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 12) The monster species that never randomly spawned: dream eye The monster species that never randomly spawned: grief shield The monster species that never randomly spawned: polarity reacquaint The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: sue stalk The monster species that never randomly spawned: magnetic force patch The monster species that never randomly spawned: huge polecorn The monster species that never randomly spawned: dark orc The monster species that never randomly spawned: driest mummy The monster species that never randomly spawned: schooling authoritarianism The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 59) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 12) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 45) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 20) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 71) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 40) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 24) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 93) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 3) Trap randomization happened for 1 in 787 traps Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Astaroth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of warping (UMUTO QUACK) scroll of healing (K2 DOENER KEBAB CENTER) scroll of mana (SUECHOL OGI ABS OLUTEN ULPEN) scroll of phase door (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of standard id (SASH EM EXTENDED OPENING DAY) scroll of cure (FRINDS ELF ATTACK) * scroll of extra healing (TLON UQBAR) * scroll of greater mana restoration (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) Spellbooks spellbook of healing (sublime) spellbook of light (aquatic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.