porkman, neutral male angelic Priest ---------- |........| |........| |....@...| ......d... - -------- [Porkman the Aspirant] St5 Dx7 Co14 In7 Wi15 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1320 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) What do you want to read? [h-q or ?*] As you read the scroll, it disappears. You gain knowledge of the stinking cloud spell. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: curse resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 37 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 57% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 78% Food drop chance was reduced to 87% Monster death drops spawned with only 92% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: matter spells (turn 61) The following skill became untrainable if you tried to train it too early: elemental spells (turn 363) The following skill became untrainable after a while: chaos spells (turn 16055) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 16031) Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70714 Monster spawn increase reached its maximum at turn 172055 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4758984 The monster class that cannot be genocided was trove The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: USA President (freq bonus 8) The monster species that spawned more often: pauperize pieceworker mossback (freq bonus 5) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 3) The monster species that spawned more often: ekatoson (freq bonus 12) The monster species that spawned more often: minuscule mimic (freq bonus 8) The monster species that spawned more often: flying ribbon fish (freq bonus 12) The monster species that spawned more often: catapult indulge transgressive (freq bonus 8) The monster species that spawned more often: haircutting formation (freq bonus 16) The monster species that spawned more often: cape buffalo (freq bonus 24) The monster species that spawned more often: chaosse (freq bonus 30) The monster species that spawned more often: energy witch (freq bonus 108) The monster species that spawned more often: vapolith (freq bonus 18) The monster species that spawned more often: impalpable bedim pinioning (freq bonus 10) The monster species that spawned more often: bespangling implanted (freq bonus 15) The monster species that spawned more often: petty living wall (freq bonus 4) The monster species that spawned more often: giant snail (freq bonus 12) The monster species that spawned more often: wisdom naga hatchling (freq bonus 16) The monster species that spawned more often: wildwest gunman (freq bonus 20) The monster species that spawned more often: dim star (freq bonus 9) The monster species that spawned more often: stinking dog (freq bonus 40) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 5) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 5) The monster species that never randomly spawned: performable engrosser The monster species that never randomly spawned: masterminded fakery The monster species that never randomly spawned: widening pettishly The monster species that never randomly spawned: barghest The monster species that never randomly spawned: undead twelph The monster species that never randomly spawned: sudden goalscorer The monster species that never randomly spawned: Pete The monster species that never randomly spawned: aurumach The monster species that never randomly spawned: haggard veepee The monster species that never randomly spawned: large visor snake The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 32) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 29) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 2) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 10) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 1) Trap randomization happened for 1 in 870 traps Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1499 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Pluto The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% c - stinking cloud 7 occult 99% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of wonder (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of healing (CITY OF EDIBLE BRAS) scroll of mana (RASH EM EXTENDED POISON IVY ROMP) scroll of phase door (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of standard id (RAIN FALL FROM SKY) scroll of cure (IOWA WE CASK NIACIN WE IX APOGEE IOWA) * scroll of extra healing (YIK MECH SHEGOTH) * scroll of greater mana restoration (INTEGER DIVIDE BY ZERO) Spellbooks spellbook of healing (unseen) spellbook of sleep (maroon) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.