porkman, neutral male angelic Priest ..| .d.| ..@| ...., --- [Porkman the Aspirant] St12 Dx9 Co8 In4 Wi9 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 60% Amulet drop chance was reduced to 66% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 76% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: hammer (turn 25) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 48) The following skill became untrainable after a while: sling (turn 25512) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 61798) Heavy curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63342 Monster spawn increase reached its maximum at turn 175128 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7663308 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: devourer (freq bonus 6) The monster species that spawned more often: crete suitably (freq bonus 12) The monster species that spawned more often: transposed casted monastery unhinged (freq bonus 5) The monster species that spawned more often: tumblrer (freq bonus 6) The monster species that spawned more often: curare laten (freq bonus 24) The monster species that spawned more often: immune issuable (freq bonus 12) The monster species that spawned more often: oh god (freq bonus 4) The monster species that spawned more often: ordinary coronal (freq bonus 8) The monster species that spawned more often: destruction monster (freq bonus 90) The monster species that spawned more often: labelled samisen (freq bonus 12) The monster species that spawned more often: sword familiar (freq bonus 72) The monster species that spawned more often: xebec legged (freq bonus 24) The monster species that spawned more often: very thieving alien (freq bonus 8) The monster species that spawned more often: prickling eyeball (freq bonus 60) The monster species that spawned more often: white wort (freq bonus 6) The monster species that spawned more often: ankou (freq bonus 16) The monster species that spawned more often: karmic fungus (freq bonus 48) The monster species that spawned more often: sucker warp patch (freq bonus 4) The monster species that spawned more often: singing flying fish (freq bonus 9) The monster species that spawned more often: consultatory piper crowing (freq bonus 15) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 14) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster species that never randomly spawned: steel weed The monster species that never randomly spawned: mean troll The monster species that never randomly spawned: rainer The monster species that never randomly spawned: ogre zombie The monster species that never randomly spawned: sand lancer The monster species that never randomly spawned: returned potato The monster species that never randomly spawned: suketoudara The monster species that never randomly spawned: gray monster The monster species that never randomly spawned: purveyor triangulating The monster species that never randomly spawned: confounding typal The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 29) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 41) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 7) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 32) Trap randomization happened for 1 in 907 traps Next attribute increase check would have come at turn 2262 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (490) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of stinking cloud (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of healing (LIVING SALT SHAKER) scroll of mana (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of phase door (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of standard id (CANCER MAGE) scroll of cure (ERAU QSSI DRLO WEHT) * scroll of extra healing (AWAKED FASTLY) * scroll of greater mana restoration (MARRIED THE LIGHT) Spellbooks spellbook of healing (pocket) spellbook of wizard lock (dark green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.