porkman, neutral male angelic Priest --.--.- |.d...| |.@...| |..F.$| ------- [Porkman the Aspirant] St10 Dx8 Co9 In9 Wi17 Ch4 PriAngMalNeu S1 Dlvl:1 $1 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt24/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 58% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 10% Implant drop chance was reduced to 99% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 93% Tool drop chance was reduced to 68% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: searching (turn 37) The following skill became untrainable if you tried to train it too early: dagger (turn 2756) The following skill became untrainable after a while: long sword (turn 14946) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 46082) Heavy curses were more common by 25% Prime curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87159 Monster spawn increase reached its maximum at turn 185556 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 967020 The monster class that cannot be genocided was nymph The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: piercebeak (freq bonus 24) The monster species that spawned more often: metal babble (freq bonus 21) The monster species that spawned more often: Inge's combat boot (freq bonus 8) The monster species that spawned more often: reutilize part (freq bonus 24) The monster species that spawned more often: purple starlit sky (freq bonus 12) The monster species that spawned more often: emissary cogito monologue (freq bonus 10) The monster species that spawned more often: ice spider (freq bonus 12) The monster species that spawned more often: roommate's almost lover (freq bonus 4) The monster species that spawned more often: facehugger (freq bonus 16) The monster species that spawned more often: strong kanegou (freq bonus 16) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 24) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 6) The monster species that spawned more often: Unveiled Grigori (freq bonus 12) The monster species that spawned more often: jumping force babelfish (freq bonus 3) The monster species that spawned more often: tuna (freq bonus 10) The monster species that spawned more often: adventurer warp patch (freq bonus 16) The monster species that spawned more often: dispensable ossuary nonverbal (freq bonus 10) The monster species that spawned more often: super nerd (freq bonus 12) The monster species that spawned more often: petty jungle hunter (freq bonus 6) The monster species that spawned more often: unholy water golem (freq bonus 24) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster species that never randomly spawned: loud spore The monster species that never randomly spawned: lord bat The monster species that never randomly spawned: discountenance gorgon The monster species that never randomly spawned: telegold The monster species that never randomly spawned: yellow jaguar The monster species that never randomly spawned: Henrietta's thick block-heeled boot The monster species that never randomly spawned: solid colony The monster species that never randomly spawned: flounderingly prepossessed The monster species that never randomly spawned: Sofia's leather pump The monster species that never randomly spawned: baluchitherium The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 15) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 8) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 6) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: gravation trap (freq bonus 1) Trap randomization happened for 1 in 187 traps Next attribute increase check would have come at turn 624 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Effie Trinket The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of healing (DLOEAU) scroll of mana (PALOMITA IS SPANISH FOR PARROT) scroll of phase door (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of standard id (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of cure (SHELL PROTECT KEY) * scroll of extra healing (POKEMON LETS GO HOUSECAT) * scroll of greater mana restoration (KNOCK THE PROP CANNT BE USE) Spellbooks spellbook of healing (legit) spellbook of sleep (fallen) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.