porkman, neutral male angelic Priest ---.---- |..}.Z.| |.}.}..| .¯.}.}[| -------- [Porkman the Horror] St6 Dx8 Co6 In6 Wi12 Ch5 PriAngMalNeu S44 Dlvl:1 $0 HP80(80) Pw34(34) AC-3 MC0 Mov12 Sn0 HD20 Xp2/31 Wt24/810 T21 Stn Latest messages You feel a change coming over you. You turn into a horror! What do you want to drink? [de or ?*.] The water is bad! What do you want to drink? [de or ?*.] Water gushes forth from the overflowing fountain! What do you want to drink? [de or ?*.] The water is foul! You gag and vomit. The fountain dries up! You can move again. What do you want to drink? [de or ?*] That is a silly thing to drink. What do you want to drink? [de or ?*] That is a silly thing to drink. What do you want to drink? [de or ?*] That is a silly thing to drink. The kitten yowls! You kill the poor kitten! You hear the rumble of distant thunder... Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -62 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: searching You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 98% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 73% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: spirituality (turn 3) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: short sword (turn 8820) The following skill became untrainable after a while: body spells (turn 36048) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 55660) Sticky curses were more common by 45% Heavy curses were more common by 67% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46924 Monster spawn increase reached its maximum at turn 207004 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1144275 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: red slime (freq bonus 4) The monster species that spawned more often: compsognathus (freq bonus 9) The monster species that spawned more often: memory turret (freq bonus 4) The monster species that spawned more often: chaffinch (freq bonus 6) The monster species that spawned more often: teacher shadow (freq bonus 9) The monster species that spawned more often: magic-colored spore (freq bonus 84) The monster species that spawned more often: chaos spider (freq bonus 24) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 30) The monster species that spawned more often: polychrome light (freq bonus 8) The monster species that spawned more often: assessorship shiftiest (freq bonus 18) The monster species that spawned more often: laudanum administerial coil abolitionism (freq bonus 9) The monster species that spawned more often: grey reaver (freq bonus 9) The monster species that spawned more often: rock awgwa (freq bonus 36) The monster species that spawned more often: mare nymph (freq bonus 8) The monster species that spawned more often: fucking Olog-hai (freq bonus 3) The monster species that spawned more often: lovely squeezer girl (freq bonus 4) The monster species that spawned more often: hewed painful (freq bonus 6) The monster species that spawned more often: minuscule mimic (freq bonus 6) The monster species that spawned more often: lavender spore (freq bonus 9) The monster species that spawned more often: amusing thirteen-grader (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: fecal linkman The monster species that never randomly spawned: centrifugalize filching The monster species that never randomly spawned: bramble warp fungus The monster species that never randomly spawned: proctoscopically barcelona The monster species that never randomly spawned: two-footed snake The monster species that never randomly spawned: Ultimate Kappa The monster species that never randomly spawned: Tatewaki Kuno The monster species that never randomly spawned: nebulous bulb The monster species that never randomly spawned: changing star The monster species that never randomly spawned: soil guatemalan The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 34) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 19) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 32) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 10) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 10) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 17) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 8) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 4) Trap randomization happened for 1 in 927 traps Next attribute increase check would have come at turn 682 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was -1 Your sanity was 0 You were stunned (16) You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1452 points of nutrition remaining You aggravated monsters You were polymorphed into a horror You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zin, Yredelemnul and Xom Your deity was Yredelemnul The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status turn undead 2XR Prepared(0) blessing 2X Prepared(0) spirituality check 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of enchant armor (THERESA FLAUSCHEBUESCHEL MAY) scroll of healing (OGRANICHENIYE SAPOGI) scroll of mana (THX 1138) scroll of phase door (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of standard id (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of cure (MR LUXI YELLS AT THE NETHACK DEV TEAM) * scroll of extra healing (APOCALYPSE) * scroll of greater mana restoration (DIE BEFORE YOUVE MOVED) Spellbooks spellbook of healing (retarded) spellbook of detect monsters (continued) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 44 points,