porkman, neutral male angelic Priest ----- |...| +.&.| |dt}| ----- [Porkman the Small Trickster] St10 Dx9 Co11 In6 Wi12 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(30) Pw33(33) AC10 MC0 Mov10 Sn0 HD1 Xp2/20 Wt12/1260 T26 Cnf Latest messages Mammon claws you! [-2 -> 25] Mammon brushes against your leg. Mammon claws you! You feel a tug on your purse [-1 -> 24] Mammon claws you! [-2 -> 22] Unknown command ' '. (2x) What do you want to drink? [d or ?*.] This tepid water is tasteless. What do you want to drink? [d or ?*.] This water gives you bad breath! What do you want to drink? [d or ?*.] Water gushes forth from the overflowing fountain! The fountain dries up! Unknown command ' '. (2x) What do you want to drink? [d or ?*] That is a silly thing to drink. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 498 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 51% Tool drop chance was reduced to 68% Food drop chance was reduced to 95% Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: bow (turn 242) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1700) The following skill became untrainable after a while: riding (turn 53952) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 22634) Heavy curses were more common by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26734 Monster spawn increase reached its maximum at turn 288124 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2391454 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: piece of food (freq bonus 6) The monster species that spawned more often: starvation catcher unacceptable munching (freq bonus 60) The monster species that spawned more often: black colony (freq bonus 84) The monster species that spawned more often: rattle devil (freq bonus 42) The monster species that spawned more often: tree warp fungus (freq bonus 22) The monster species that spawned more often: iodizing pip (freq bonus 16) The monster species that spawned more often: huge flaming sphere (freq bonus 30) The monster species that spawned more often: unbeliever nursed (freq bonus 36) The monster species that spawned more often: chemical mushroom (freq bonus 40) The monster species that spawned more often: muk (freq bonus 28) The monster species that spawned more often: soothing sphere (freq bonus 48) The monster species that spawned more often: controvertible swirled (freq bonus 9) The monster species that spawned more often: gnome (freq bonus 36) The monster species that spawned more often: real crystal hound (freq bonus 48) The monster species that spawned more often: asterios (freq bonus 27) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 22) The monster species that spawned more often: blue-green mold (freq bonus 22) The monster species that spawned more often: rock treppor (freq bonus 32) The monster species that spawned more often: uncork bilabial (freq bonus 16) The monster species that spawned more often: "8L?S8bRG(MtH (freq bonus 36) The monster species that spawned more often: barbed devil (freq bonus 14) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 12) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 20) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 4) The monster species that never randomly spawned: blood diver The monster species that never randomly spawned: phase stalk The monster species that never randomly spawned: atoningly transferrer The monster species that never randomly spawned: evil bulb The monster species that never randomly spawned: shoemaker The monster species that never randomly spawned: alien grandma The monster species that never randomly spawned: ebony mold The monster species that never randomly spawned: rust converter The monster species that never randomly spawned: ocular bat The monster species that never randomly spawned: adventurer force fungus The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 22) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 21) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 9) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 7) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 1) Trap randomization happened for 1 in 948 traps Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were confused (53) You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1603 points of nutrition remaining You aggravated monsters You were polymorphed into a small trickster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Wave Existence, Emperor Cain and Deus Your deity was Emperor Cain The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1161) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status turn undead 2XR Prepared(0) blessing 2X Prepared(0) spirituality check 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of mana (KICKINTHENUTS) scroll of phase door (ONLY EFFECTIVE STUNT IS HITTING) scroll of standard id (TRICK 13) scroll of cure (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of extra healing (WHAT THE FUCK IS THIS) * scroll of greater mana restoration (SPARKLING EDWARD CULLEN) Spellbooks spellbook of healing (vellum) spellbook of detect monsters (white) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (2 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points,