porkman, neutral male angelic Priest -----.-- --------- |...f............| |..@....$........| |................| |................| ------------------ [Porkman the Aspirant] St10 Dx11 Co15 In5 Wi10 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1600 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 75% Wand drop chance was reduced to 99% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 90% Tool drop chance was reduced to 96% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: crossbow (turn 37) The following skill became untrainable if you tried to train it too early: sling (turn 10) The following skill became untrainable after a while: dart (turn 59228) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 23369) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49075 Monster spawn increase reached its maximum at turn 279434 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 524264 The monster class that cannot be genocided was ogre The monster class that was spawned more often: grue (freq bonus 6) The monster species that spawned more often: unconquerable deviator (freq bonus 48) The monster species that spawned more often: deceiving force patch (freq bonus 21) The monster species that spawned more often: psychotherapeut (freq bonus 14) The monster species that spawned more often: ejaculum overtake quito (freq bonus 24) The monster species that spawned more often: Warder Sergeant (freq bonus 42) The monster species that spawned more often: warty spore (freq bonus 60) The monster species that spawned more often: young adult water dragon (freq bonus 16) The monster species that spawned more often: helpful squirrel (freq bonus 14) The monster species that spawned more often: gurgler (freq bonus 27) The monster species that spawned more often: main school graduate (freq bonus 20) The monster species that spawned more often: kangaroo (freq bonus 18) The monster species that spawned more often: jobless warden (freq bonus 28) The monster species that spawned more often: soft force patch (freq bonus 42) The monster species that spawned more often: clear flayer (freq bonus 96) The monster species that spawned more often: disassimilating musicianly (freq bonus 8) The monster species that spawned more often: sweet thick girl (freq bonus 9) The monster species that spawned more often: sexton (freq bonus 24) The monster species that spawned more often: devourer (freq bonus 18) The monster species that spawned more often: interactive grue (freq bonus 22) The monster species that spawned more often: lava lich (freq bonus 28) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 12) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster species that never randomly spawned: stereoed labrador The monster species that never randomly spawned: info boy The monster species that never randomly spawned: porter cursed stalk The monster species that never randomly spawned: void stalk The monster species that never randomly spawned: Elena The monster species that never randomly spawned: disney proliferating The monster species that never randomly spawned: lucky colorator The monster species that never randomly spawned: easy smasher The monster species that never randomly spawned: petty ice toad The monster species that never randomly spawned: vipertex The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 13) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 2) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 50) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 30) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 9) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 8) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this trap was always invisible: miguc trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 2) Trap randomization happened for 1 in 60 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 570 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was the Emperor-beyond-the-Sea The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (99) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of trap detection (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of mana (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of phase door (SHIELD IS ON) scroll of standard id (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of cure (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) * scroll of extra healing (F R U E R) * scroll of greater mana restoration (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) Spellbooks spellbook of healing (complete) spellbook of knock (distant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.