porkman, neutral male angelic Priest --.----- |.......,,# |..@...| |.f...$-| |......|+ -------- [Porkman the Aspirant] St7 Dx8 Co6 In8 Wi15 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1030 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: the Force You could not have this property intrinsically: free action Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 90% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 81% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: long sword (turn 58) The following skill became untrainable if you tried to train it too early: polymorphing (turn 660) The following skill became untrainable after a while: lightsaber (turn 18717) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 44339) Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42831 Monster spawn increase reached its maximum at turn 258931 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 314000 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: psi bulb (freq bonus 4) The monster species that spawned more often: atoningly transferrer (freq bonus 9) The monster species that spawned more often: demagnetize pogroming credence (freq bonus 18) The monster species that spawned more often: sepia spore (freq bonus 24) The monster species that spawned more often: stalking shrieker (freq bonus 4) The monster species that spawned more often: black and white warp patch (freq bonus 6) The monster species that spawned more often: snaker (freq bonus 30) The monster species that spawned more often: apprentice ghost (freq bonus 4) The monster species that spawned more often: midwest datary (freq bonus 16) The monster species that spawned more often: mimic vortex (freq bonus 6) The monster species that spawned more often: extravator (freq bonus 24) The monster species that spawned more often: magic stalk (freq bonus 10) The monster species that spawned more often: protract shapable (freq bonus 4) The monster species that spawned more often: bound spirit (freq bonus 6) The monster species that spawned more often: disinterring arrogant (freq bonus 6) The monster species that spawned more often: yaksas (freq bonus 6) The monster species that spawned more often: mess monster (freq bonus 6) The monster species that spawned more often: acid wraith (freq bonus 8) The monster species that spawned more often: black and white mold (freq bonus 8) The monster species that spawned more often: laboratorial deservingly (freq bonus 9) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 11) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 8) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 3) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster species that never randomly spawned: trollor The monster species that never randomly spawned: solvent infiltrate The monster species that never randomly spawned: gallantry silvery The monster species that never randomly spawned: Hanh's block-heeled sandal The monster species that never randomly spawned: glowing warp fungus The monster species that never randomly spawned: stupid bully The monster species that never randomly spawned: hedrow wizard The monster species that never randomly spawned: overbear television The monster species that never randomly spawned: tinseled trouble since quantum lube The monster species that never randomly spawned: mack conclusive The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 9) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 15) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 4) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 3) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 10) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 5) Trap randomization happened for 1 in 222 traps Next attribute increase check would have come at turn 874 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nicki Minaj, Taylor Swift and Miley Cyrus Your deity was Taylor Swift The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (492) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of trap creation (CASH EM OUSSIDE HOW BOU DAH) scroll of healing (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of mana (LILYS HUNT) scroll of phase door (SEX OCYMISOX) scroll of standard id (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of cure (PANEMORFA TRAVMATA) * scroll of extra healing (FORCE BOLT IS BROKEN) * scroll of greater mana restoration (MUQIN BENDAN XI WO DE JIBA) Spellbooks spellbook of healing (mysterious) spellbook of detect food (big) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.