porkman, neutral male angelic Priest --- +.. |.... -------- .............+ |............| |...........@| |..........d.| |............| -------------- [Porkman the Aspirant] St9 Dx12 Co11 In7 Wi14 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: the Force You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 34 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 208 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 58% chance Amulet drop chance was reduced to 74% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 76% Tool drop chance was reduced to 66% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 16) The following skill became untrainable if you tried to train it too early: matter spells (turn 2502) The following skill became untrainable after a while: bare-handed combat (turn 31770) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 50060) Heavy curses were more common by 59% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77622 Monster spawn increase reached its maximum at turn 177183 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 862353 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: gremlin The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: disenchanter wort (freq bonus 20) The monster species that spawned more often: dark permamimic (freq bonus 24) The monster species that spawned more often: unabsorbed dogma (freq bonus 32) The monster species that spawned more often: poison millipede (freq bonus 16) The monster species that spawned more often: killer turbo chicken (freq bonus 30) The monster species that spawned more often: crylem (freq bonus 12) The monster species that spawned more often: severity vortex (freq bonus 48) The monster species that spawned more often: wizened old bag (freq bonus 10) The monster species that spawned more often: moldy warp patch (freq bonus 24) The monster species that spawned more often: decayed spore (freq bonus 6) The monster species that spawned more often: sleave queenliest (freq bonus 18) The monster species that spawned more often: acetic mechanizer (freq bonus 10) The monster species that spawned more often: Nimune (freq bonus 36) The monster species that spawned more often: evasive gray wolf (freq bonus 30) The monster species that spawned more often: euphony dispelled phrenologic unchilled unscrambling (freq bonus 16) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 20) The monster species that spawned more often: eastern shimmerfly (freq bonus 32) The monster species that spawned more often: flamethrower premiere (freq bonus 12) The monster species that spawned more often: Greater Solar (freq bonus 8) The monster species that spawned more often: sucker spore (freq bonus 12) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster species that never randomly spawned: potion mimic The monster species that never randomly spawned: venusaur The monster species that never randomly spawned: shotgun horror The monster species that never randomly spawned: Detective Kleever The monster species that never randomly spawned: accused registrarship hatrack The monster species that never randomly spawned: telemarketer The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: mischievous moss The monster species that never randomly spawned: aquatic elven shaman The monster species that never randomly spawned: acidic fungus The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 16) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 10) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 81) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 13) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 170) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 68) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 6) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 2) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 6) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 39) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 28) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 3) Trap randomization happened for 1 in 96 traps Next attribute increase check would have come at turn 997 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Erwin Schroedinger The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of healing (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) scroll of mana (CONFIG SYS) scroll of phase door (LILYS HUNT) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (HEAL A WOUND BY CALLING MANSERVENT) * scroll of extra healing (ARGA NECROMUTATION GDA) * scroll of greater mana restoration (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) Spellbooks spellbook of healing (old) spellbook of light (threatening) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.