porkman, neutral male angelic Priest -------------- |............| |............| |............| |....@.......| .....f.......| -------------- [Porkman the Aspirant] St7 Dx4 Co9 In8 Wi17 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: fear factor You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 53% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 74% Food drop chance was reduced to 78% The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 12) The following skill became untrainable if you tried to train it too early: flail (turn 40) The following skill became untrainable after a while: saber (turn 19721) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 39464) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75716 Monster spawn increase reached its maximum at turn 274387 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 966628 The monster class that cannot be genocided was lizard The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster species that spawned more often: ego gray wolf (freq bonus 64) The monster species that spawned more often: yuki-thiefesia (freq bonus 30) The monster species that spawned more often: sky seraphon (freq bonus 5) The monster species that spawned more often: sue stalk (freq bonus 48) The monster species that spawned more often: web turret (freq bonus 12) The monster species that spawned more often: Azista (freq bonus 16) The monster species that spawned more often: prayer book permamimic (freq bonus 60) The monster species that spawned more often: venom stalk (freq bonus 15) The monster species that spawned more often: reich cognise (freq bonus 12) The monster species that spawned more often: sissyish overproducing (freq bonus 10) The monster species that spawned more often: satre (freq bonus 66) The monster species that spawned more often: trebled nosebag stereoisomeric feverishly (freq bonus 5) The monster species that spawned more often: Avatar of Lolth (freq bonus 14) The monster species that spawned more often: aokabi (freq bonus 7) The monster species that spawned more often: instadeath vortex (freq bonus 48) The monster species that spawned more often: Flo-ooo (freq bonus 7) The monster species that spawned more often: large red snake (freq bonus 6) The monster species that spawned more often: adult leviathan (freq bonus 27) The monster species that spawned more often: entropy reconnoitering (freq bonus 10) The monster species that spawned more often: traduce scratcher (freq bonus 20) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster species that never randomly spawned: barb stalk The monster species that never randomly spawned: pastiche nonaddictive The monster species that never randomly spawned: dark ranger The monster species that never randomly spawned: unhealthy mushroom The monster species that never randomly spawned: saddleback tortoise The monster species that never randomly spawned: belated inerrant The monster species that never randomly spawned: pshawing retard The monster species that never randomly spawned: gray mushroom The monster species that never randomly spawned: prenatally untoward The monster species that never randomly spawned: chromatic hound The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 12) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 39) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 1) Trap randomization happened for 1 in 361 traps Trap difficulty was increased by 84 Next attribute increase check would have come at turn 2692 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (312) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of teleportation (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of healing (LAM EQUENUS) scroll of mana (SMASH EM EXTENDED MELEE BRAWL) scroll of phase door (KRUIEMEDISYNE) scroll of standard id (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of cure (ASSTRAELOS CHRAELOS) * scroll of extra healing (PASH EM EXTENDED BRITISH MAKE OUT) * scroll of greater mana restoration (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) Spellbooks spellbook of healing (cute) spellbook of resist sleep (underworld) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.