porkman, neutral male angelic Priest ------ |..... .d..| #@.. ---- [Porkman the Aspirant] St13 Dx13 Co17 In7 Wi19 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1870 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 240 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 42% Tool drop chance was reduced to 82% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: whip (turn 410) The following skill became untrainable if you tried to train it too early: petkeeping (turn 2345) The following skill became untrainable after a while: techniques (turn 8776) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 17308) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70598 Monster spawn increase reached its maximum at turn 155997 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1071656 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: scoped homemaker (freq bonus 8) The monster species that spawned more often: swarm monkey (freq bonus 5) The monster species that spawned more often: jumping flame flower (freq bonus 3) The monster species that spawned more often: limitedly purposed (freq bonus 18) The monster species that spawned more often: master robot (freq bonus 72) The monster species that spawned more often: asian woman (freq bonus 8) The monster species that spawned more often: shotgun terror (freq bonus 3) The monster species that spawned more often: baluchitherium (freq bonus 8) The monster species that spawned more often: watercaul (freq bonus 6) The monster species that spawned more often: dwarven elder (freq bonus 15) The monster species that spawned more often: morph beam mummy (freq bonus 2) The monster species that spawned more often: flesh spawner (freq bonus 6) The monster species that spawned more often: hurtful spirit (freq bonus 8) The monster species that spawned more often: trisect liberationist (freq bonus 12) The monster species that spawned more often: cuntgun turret (freq bonus 5) The monster species that spawned more often: nice dutch girl (freq bonus 24) The monster species that spawned more often: supreme metroid (freq bonus 6) The monster species that spawned more often: merchantman raspingly georgian (freq bonus 9) The monster species that spawned more often: enfeoffment speleology (freq bonus 18) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 6) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 6) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster species that never randomly spawned: hell clan The monster species that never randomly spawned: maud colony The monster species that never randomly spawned: terrible spirit The monster species that never randomly spawned: clockwork assassin The monster species that never randomly spawned: petty sweet woman The monster species that never randomly spawned: losable meatball The monster species that never randomly spawned: Olog-hai pounder The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: +3 mm barrier The monster species that never randomly spawned: stupid looking cos-player The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 19) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 17) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 40) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 25) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 5) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 4) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 9) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 10) Trap randomization happened for 1 in 154 traps Next attribute increase check would have come at turn 531 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of teleportation (THERE ARE MORE BUGS) scroll of healing (COMPILE SLEX SUDO UBUNTU) scroll of mana (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of phase door (TWAS BRILLIG) scroll of standard id (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of cure (ARTHUR SONIC PENDRAGON) * scroll of extra healing (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of greater mana restoration (PNLS DTH) Spellbooks spellbook of healing (regenerating) spellbook of knock (multiplicative) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.