porkman, neutral male angelic Priest ... .f... ..@.. ..... ... [Porkman the Aspirant] St5 Dx9 Co9 In5 Wi9 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1050 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: sickness resistance Implant identification only worked 1 times out of 17 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 57% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 46% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 93% Tool drop chance was reduced to 84% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: morning star (turn 48) The following skill became untrainable if you tried to train it too early: healing spells (turn 175) The following skill became untrainable after a while: mace (turn 26685) The following skill couldn't be trained before a certain turn number is reached: implants (turn 50337) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22726 Monster spawn increase reached its maximum at turn 86236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5767740 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: worshipping neologism (freq bonus 14) The monster species that spawned more often: flying clear jelly (freq bonus 6) The monster species that spawned more often: red dragonfly (freq bonus 18) The monster species that spawned more often: petro troll (freq bonus 20) The monster species that spawned more often: bellsprout (freq bonus 10) The monster species that spawned more often: draconic quylthulg (freq bonus 12) The monster species that spawned more often: squattier sandaled (freq bonus 27) The monster species that spawned more often: t-a-n-k (freq bonus 7) The monster species that spawned more often: negotiation calcimined merganser inefficaciously profanity heretofore (freq bonus 18) The monster species that spawned more often: mean robber (freq bonus 18) The monster species that spawned more often: hussy (freq bonus 30) The monster species that spawned more often: cuntgun turret (freq bonus 18) The monster species that spawned more often: samurai gnome (freq bonus 14) The monster species that spawned more often: nasty beam (freq bonus 72) The monster species that spawned more often: cinquefoil req (freq bonus 36) The monster species that spawned more often: aligned light (freq bonus 36) The monster species that spawned more often: ineffectual shade (freq bonus 18) The monster species that spawned more often: hc schoolgirl (freq bonus 12) The monster species that spawned more often: asking nounally (freq bonus 24) The monster species that spawned more often: fetish (freq bonus 21) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster species that never randomly spawned: sword fighter The monster species that never randomly spawned: saltpeter cycler The monster species that never randomly spawned: preconditioned avengingly expedient The monster species that never randomly spawned: twin bee The monster species that never randomly spawned: hidden force fungus The monster species that never randomly spawned: bullywug shaman The monster species that never randomly spawned: pignorated eminency The monster species that never randomly spawned: diploma surefooted The monster species that never randomly spawned: trollor The monster species that never randomly spawned: immensest chopping The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 92) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 40) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 6) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 4) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 2) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 3) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 4) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 3) Trap randomization happened for 1 in 8 traps Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Sofia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (449) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of remove curse (ENEEDMORECOFFEE) scroll of healing (WHAT THE FUCK IS THIS) scroll of mana (BITING WITH COOL TUSK MAYBE FREEZED) scroll of phase door (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of standard id (RO MON LIN TEXTILE) scroll of cure (CHOP CAN BREAKED THE BARRIER) * scroll of extra healing (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) * scroll of greater mana restoration (FLOAT BY SHOCK MAGNET 5) Spellbooks spellbook of healing (dawn) spellbook of knock (pink) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.