porkman, neutral male angelic Priest -----# |$d@., |...| |...| |...| |...| ----- [Porkman the Aspirant] St9 Dx7 Co9 In6 Wi14 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 15 Ring drop chance was reduced to 73% Wand drop chance was reduced to 92% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: sling (turn 11) The following skill became untrainable if you tried to train it too early: implants (turn 121) The following skill became untrainable after a while: matter spells (turn 33415) The following skill couldn't be trained before a certain turn number is reached: knife (turn 22815) Sticky curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57721 Monster spawn increase reached its maximum at turn 143545 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 878923 The monster class that cannot be genocided was lich The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: fluttered intercounty (freq bonus 6) The monster species that spawned more often: creeping adamantite coins (freq bonus 8) The monster species that spawned more often: stupid thieving girl (freq bonus 10) The monster species that spawned more often: rng horror (freq bonus 12) The monster species that spawned more often: undead padawan (freq bonus 8) The monster species that spawned more often: dreadful soul (freq bonus 6) The monster species that spawned more often: deep seraphon (freq bonus 6) The monster species that spawned more often: nice girl (freq bonus 12) The monster species that spawned more often: profiter dredged bottlesful (freq bonus 16) The monster species that spawned more often: Detective Kommissioner (freq bonus 12) The monster species that spawned more often: needle monster (freq bonus 6) The monster species that spawned more often: oh god (freq bonus 8) The monster species that spawned more often: viva golem (freq bonus 12) The monster species that spawned more often: ingart (freq bonus 8) The monster species that spawned more often: kalkydra (freq bonus 12) The monster species that spawned more often: petty termite (freq bonus 12) The monster species that spawned more often: Traffic Kop (freq bonus 72) The monster species that spawned more often: dissimilarity payola (freq bonus 8) The monster species that spawned more often: Marija the Wench (freq bonus 12) The monster species that spawned more often: tree nymph (freq bonus 18) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster species that never randomly spawned: pornography plumier The monster species that never randomly spawned: mimicked yeah The monster species that never randomly spawned: desert warp patch The monster species that never randomly spawned: loud spore The monster species that never randomly spawned: nether warp patch The monster species that never randomly spawned: berserker The monster species that never randomly spawned: loonie jackal The monster species that never randomly spawned: ebony stalk The monster species that never randomly spawned: aphorized rallied embezzling The monster species that never randomly spawned: browny imprinting judaic The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 12) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 29) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 44) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 5) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 42) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 54) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 2) Trap randomization happened for 1 in 281 traps Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Edda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (208) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of earth (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of healing (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of mana (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of phase door (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of standard id (READ ME) scroll of cure (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) * scroll of extra healing (2018 SLEX WORLD CHAMPION IS TARIRU) * scroll of greater mana restoration (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) Spellbooks spellbook of healing (lunar) spellbook of sleep (deep blue) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.