porkman, neutral male angelic Priest ------ |....+ |....| |....| |@d..| |8.... ------ [Porkman the Aspirant] St6 Dx8 Co11 In4 Wi14 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: reflection You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 47% chance Amulet drop chance was reduced to 99% Potion drop chance was reduced to 69% Armor drop chance was reduced to 99% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 15% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: techniques (turn 37) The following skill became untrainable if you tried to train it too early: body armor (turn 50) The following skill became untrainable after a while: spirituality (turn 5312) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 55301) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37254 Monster spawn increase reached its maximum at turn 152617 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 578493 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: large frog (freq bonus 9) The monster species that spawned more often: polarity reacquaint (freq bonus 42) The monster species that spawned more often: Cancellation (freq bonus 24) The monster species that spawned more often: low centaur (freq bonus 12) The monster species that spawned more often: hell troll (freq bonus 42) The monster species that spawned more often: icy draconian (freq bonus 15) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 12) The monster species that spawned more often: silver mushroom patch (freq bonus 14) The monster species that spawned more often: red ooze (freq bonus 36) The monster species that spawned more often: thorned elder (freq bonus 18) The monster species that spawned more often: egocentrism preponderated sicken (freq bonus 14) The monster species that spawned more often: eldritch spore (freq bonus 56) The monster species that spawned more often: ribonucleotide prearrange criminologically (freq bonus 80) The monster species that spawned more often: narrowest jurisprudence (freq bonus 18) The monster species that spawned more often: jumping fire eel (freq bonus 24) The monster species that spawned more often: enormous ogre (freq bonus 7) The monster species that spawned more often: bright violet colony (freq bonus 36) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 8) The monster species that spawned more often: recta fluctuation (freq bonus 24) The monster species that spawned more often: moldy warp patch (freq bonus 12) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 7) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster species that never randomly spawned: bootcamp wight The monster species that never randomly spawned: navy patch The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: concerted lousier flexed rhodium The monster species that never randomly spawned: fairy moogle The monster species that never randomly spawned: hammer master The monster species that never randomly spawned: raffish weiner reassign disburdened The monster species that never randomly spawned: villithid The monster species that never randomly spawned: puppyish geochemical The monster species that never randomly spawned: shitty fungus The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 22) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 22) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 17) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 76) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 19) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97) The RNG hath decreed that this item was always generated cursed: longing stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 15) Trap randomization happened for 1 in 683 traps Next attribute increase check would have come at turn 972 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (MODD ARCHWILIO) scroll of healing (BANDARCHOR GO HOME) scroll of mana (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of phase door (GHOTI) scroll of standard id (WHIPLASH EM EXTENDED ACCELERATION) scroll of cure (ECANNOT SNATION ED) * scroll of extra healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) * scroll of greater mana restoration (WOE TO THE PLIERS) Spellbooks spellbook of healing (fearsome) spellbook of resist sleep (swirling) Potions * potion of water (clear) potion of oil (opaque) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.