porkman, neutral male angelic Priest --.--------- |..........| |.f......d.| |..@....d..| |..........| |..........| |..........| ------------ [Porkman the Aspirant] St4 Dx10 Co13 In7 Wi17 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 251 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 93% Tool drop chance was reduced to 33% Monster death drops spawned with only 90% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: sexy flats (turn 4) The following skill became untrainable if you tried to train it too early: spirituality (turn 14) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: martial arts (turn 39794) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 41178) Heavy curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65383 Monster spawn increase reached its maximum at turn 117589 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1163674 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: nonmalignant vascularly soundproofing tartlet plague (freq bonus 6) The monster species that spawned more often: ooze spirit (freq bonus 24) The monster species that spawned more often: mammon iceberg cleated (freq bonus 14) The monster species that spawned more often: fetch demon (freq bonus 14) The monster species that spawned more often: metal smasher (freq bonus 18) The monster species that spawned more often: booboo monster (freq bonus 42) The monster species that spawned more often: mould (freq bonus 14) The monster species that spawned more often: Kop Sergeant (freq bonus 21) The monster species that spawned more often: red fungus (freq bonus 18) The monster species that spawned more often: black and white patch (freq bonus 12) The monster species that spawned more often: packer (freq bonus 21) The monster species that spawned more often: unixmail daemon (freq bonus 8) The monster species that spawned more often: frenzytroll (freq bonus 10) The monster species that spawned more often: emulated dabbing moose (freq bonus 16) The monster species that spawned more often: vacuum wort (freq bonus 36) The monster species that spawned more often: lasagne sopped jerky (freq bonus 11) The monster species that spawned more often: large weapon trove (freq bonus 28) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 16) The monster species that spawned more often: master farting lady (freq bonus 12) The monster species that spawned more often: freeloader objection (freq bonus 21) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster species that never randomly spawned: Ilse The monster species that never randomly spawned: storeclerk The monster species that never randomly spawned: wood nymphomaniac The monster species that never randomly spawned: wretched defiler The monster species that never randomly spawned: maladjusted cajoler punishment The monster species that never randomly spawned: hematological rebating The monster species that never randomly spawned: mob orc The monster species that never randomly spawned: terrible garbage houses The monster species that never randomly spawned: rotgut semisatirical The monster species that never randomly spawned: giant spellbook trove The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 38) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 20) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 26) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 81) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 3) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 8) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 5) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 100) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Trap randomization happened for 1 in 380 traps Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Reimu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (576) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of symmetry (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of healing (MINEHACK NOW FOR PS4) scroll of mana (TU SCRONIUM ES) scroll of phase door (WAWAE EHA) scroll of standard id (I HERE SOMETHING) scroll of cure (WPROWADZIC BRAMY PIEKIELNE) * scroll of extra healing (VEGETARIANISM IS AN EATING DISORDER) * scroll of greater mana restoration (FWQWGADZ) Spellbooks spellbook of healing (final) spellbook of sleep (woodcut) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.