porkman, neutral male angelic Priest #------ #@f...| #-....- ...... ......| ...---- ..| +-- [Porkman the Aspirant] St9 Dx6 Co7 In8 Wi11 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: sickopathy You could not have this property intrinsically: confusion resistance Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 56% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 10% Implant drop chance was reduced to 98% Potion drop chance was reduced to 88% Armor drop chance was reduced to 98% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 31% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 199) The following skill became untrainable if you tried to train it too early: high heels (turn 440) The following skill became untrainable after a while: firearms (turn 20469) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 42104) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31518 Monster spawn increase reached its maximum at turn 80791 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6037578 The monster class that cannot be genocided was mimic The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: psycho kitten (freq bonus 20) The monster species that spawned more often: drug dealer (freq bonus 8) The monster species that spawned more often: upper spirit (freq bonus 15) The monster species that spawned more often: intersperse ageing mediation (freq bonus 8) The monster species that spawned more often: knuckle assiebassie (freq bonus 12) The monster species that spawned more often: disconnected aller (freq bonus 4) The monster species that spawned more often: psychic mold (freq bonus 16) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 14) The monster species that spawned more often: morph vortex (freq bonus 16) The monster species that spawned more often: card colony (freq bonus 5) The monster species that spawned more often: serpopard (freq bonus 18) The monster species that spawned more often: guessed fuck (freq bonus 8) The monster species that spawned more often: extirpation fistula (freq bonus 10) The monster species that spawned more often: sidetracked wheeled (freq bonus 16) The monster species that spawned more often: centaur sage (freq bonus 10) The monster species that spawned more often: crushing reconnecting (freq bonus 24) The monster species that spawned more often: chaotic viper (freq bonus 20) The monster species that spawned more often: Baaaael (freq bonus 40) The monster species that spawned more often: contradistinction adjudicator (freq bonus 14) The monster species that spawned more often: noctambulation counterphobic crapulence (freq bonus 5) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 8) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: democratical rester The monster species that never randomly spawned: giant black mouse The monster species that never randomly spawned: radiant stalk The monster species that never randomly spawned: many-hued jelly The monster species that never randomly spawned: cyan warp fungus The monster species that never randomly spawned: infinitely cosigned bootery The monster species that never randomly spawned: inertia mold The monster species that never randomly spawned: chasm viper The monster species that never randomly spawned: walking cadaver The monster species that never randomly spawned: Lady Tokimi The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 18) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 18) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 21) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 318) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 19) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 3) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1) Trap randomization happened for 1 in 708 traps Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Liebea Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (453) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (OGTH LOAM MDSK) scroll of healing (LLIYLLATNEMTONMAI) scroll of mana (BLEEP BOOP BEEP) scroll of phase door (LIVING SALT SHAKER) scroll of standard id (MA MILLOCOR) scroll of cure (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) * scroll of extra healing (FPMAM) * scroll of greater mana restoration (TRUE RISE BY STRANGE SMELL) Spellbooks spellbook of healing (hardcover) spellbook of light (dripping) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.