porkman, neutral male angelic Priest -.-- #|d.| ,.@.| #|..| +.\| ---- [Porkman the Aspirant] St6 Dx5 Co10 In6 Wi12 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 92% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 75% Armor drop chance was reduced to 86% Food drop chance was reduced to 94% The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 57) The following skill became untrainable if you tried to train it too early: polearms (turn 73) The following skill became untrainable after a while: protection spells (turn 71190) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 34817) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29778 Monster spawn increase reached its maximum at turn 83218 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2534804 The monster class that cannot be genocided was lich The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: gnoll matriarch (freq bonus 18) The monster species that spawned more often: blue mushroom (freq bonus 16) The monster species that spawned more often: gray unicorn foal (freq bonus 12) The monster species that spawned more often: heavily cursed lizard (freq bonus 6) The monster species that spawned more often: incantation narrating (freq bonus 6) The monster species that spawned more often: static permamimic (freq bonus 24) The monster species that spawned more often: night giant (freq bonus 9) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 4) The monster species that spawned more often: scuffed uncompromisingly (freq bonus 30) The monster species that spawned more often: Marleen's hugging boot (freq bonus 10) The monster species that spawned more often: rowdy dog (freq bonus 36) The monster species that spawned more often: recourse triplex trustier grooviest (freq bonus 36) The monster species that spawned more often: blank mold (freq bonus 36) The monster species that spawned more often: bright white growth (freq bonus 6) The monster species that spawned more often: trolleyed disemboweled (freq bonus 8) The monster species that spawned more often: magic flute king (freq bonus 8) The monster species that spawned more often: arcadian contaminator (freq bonus 12) The monster species that spawned more often: spinner spore (freq bonus 12) The monster species that spawned more often: booze unexceptionably (freq bonus 3) The monster species that spawned more often: bulged ensile (freq bonus 12) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster species that never randomly spawned: Roadblock Kop The monster species that never randomly spawned: psychic colony The monster species that never randomly spawned: albino warp fungus The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: guardian o' the forest The monster species that never randomly spawned: big lavafish The monster species that never randomly spawned: Bear-Man packleader The monster species that never randomly spawned: foliate disaffiliation The monster species that never randomly spawned: Ghost of Heel The monster species that never randomly spawned: The Eastern Vampire The monster class that always generated with extra speed: turret The monster class that more likely to generate with musable stuff: imp or minor demon The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 8) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 8) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 105) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 14) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 18) Trap randomization happened for 1 in 758 traps Next attribute increase check would have come at turn 950 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polyhymnia, Euterpe and Terpsichore Your deity was Euterpe The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of teleportation (FULL HEALTHHY HALF DAMAGE) scroll of healing (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of mana (EY WHICH FAELLTEN YOU) scroll of phase door (STEAMGREENLIGHTGORGON) scroll of standard id (EIT ME) scroll of cure (INVALID NEXT SIZE FAST) * scroll of extra healing (SPAMCATCHMAIL AT GMX DOT DE) * scroll of greater mana restoration (YIFFHACK FURRY KNIGHTS ATTACK) Spellbooks spellbook of healing (conceptual) spellbook of wizard lock (heartwarming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.