porkman, neutral male angelic Priest ----------- |...@d..r.| |.........| |.......... -.--------- [Porkman the Aspirant] St9 Dx8 Co9 In7 Wi17 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 358 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 96% Potion drop chance was reduced to 89% Food drop chance was reduced to 92% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: implants (turn 2) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 235) The following skill became untrainable after a while: lightsaber (turn 18055) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 20820) Items were more likely to be generated cursed by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49959 Monster spawn increase reached its maximum at turn 142120 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1423296 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: virtually cult (freq bonus 12) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 8) The monster species that spawned more often: rotting quylthulg (freq bonus 3) The monster species that spawned more often: polychrome light (freq bonus 6) The monster species that spawned more often: refuge Uhlert (freq bonus 16) The monster species that spawned more often: simperer emissivity (freq bonus 8) The monster species that spawned more often: immobile warp fungus (freq bonus 6) The monster species that spawned more often: Nadja (freq bonus 12) The monster species that spawned more often: stigmata okayed (freq bonus 24) The monster species that spawned more often: misappropriating ostomy (freq bonus 18) The monster species that spawned more often: racist troll (freq bonus 6) The monster species that spawned more often: death slasher (freq bonus 4) The monster species that spawned more often: primary fix (freq bonus 10) The monster species that spawned more often: special force fungus (freq bonus 24) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 6) The monster species that spawned more often: hunger hulk (freq bonus 4) The monster species that spawned more often: reintegrate drainer (freq bonus 6) The monster species that spawned more often: thunderlord (freq bonus 10) The monster species that spawned more often: gnomish master thief (freq bonus 3) The monster species that spawned more often: overdose coexisted (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 8) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster species that never randomly spawned: whipbarb draconian The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: epiphany liquefier The monster species that never randomly spawned: loud-painting spirit The monster species that never randomly spawned: +2 ed barricade The monster species that never randomly spawned: giant frog The monster species that never randomly spawned: toxic wasp The monster species that never randomly spawned: cutter ogre The monster species that never randomly spawned: worlock The monster species that never randomly spawned: calibrator mote The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 43) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 12) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 17) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 10) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 11) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 89) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 7) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 3) Trap randomization happened for 1 in 909 traps Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Vishnu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (303) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of fire (GRAB EM BY THE PUSSY) scroll of healing (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of mana (THIS MOD IS EXEMPLARY) scroll of phase door (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of standard id (23571113171923293137) scroll of cure (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) * scroll of extra healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of greater mana restoration (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) Spellbooks spellbook of healing (far away) spellbook of knock (perverted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.