porkman, neutral male angelic Priest ------------ |...f@.....| |..........| |$.........| |..........| ------.----- [Porkman the Aspirant] St13 Dx12 Co12 In8 Wi17 Ch7 PriAngMalNeu S1 Dlvl:1 $1 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1630 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stealth You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 71% Tool drop chance was reduced to 89% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: protection spells (turn 2) The following skill became untrainable if you tried to train it too early: divination spells (turn 65) The following skill became untrainable after a while: matter spells (turn 30081) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 10922) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42452 Monster spawn increase reached its maximum at turn 169224 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3015434 The monster class that cannot be genocided was dragon The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: invincible haen (freq bonus 6) The monster species that spawned more often: ultimate destruction dino (freq bonus 12) The monster species that spawned more often: +4 sl cutoff (freq bonus 6) The monster species that spawned more often: goblin mummy (freq bonus 10) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 12) The monster species that spawned more often: lour staining (freq bonus 5) The monster species that spawned more often: wandering terror (freq bonus 30) The monster species that spawned more often: gigantic pseudodragon (freq bonus 4) The monster species that spawned more often: albae (freq bonus 30) The monster species that spawned more often: sucker wort (freq bonus 24) The monster species that spawned more often: katchman (freq bonus 36) The monster species that spawned more often: +1 nl wall (freq bonus 42) The monster species that spawned more often: controverted prohibitively factorial scholium (freq bonus 24) The monster species that spawned more often: black hound (freq bonus 4) The monster species that spawned more often: kristrong (freq bonus 2) The monster species that spawned more often: luster golem (freq bonus 12) The monster species that spawned more often: nonstriker drawtube (freq bonus 48) The monster species that spawned more often: umbral hulk (freq bonus 3) The monster species that spawned more often: high gnome lord (freq bonus 18) The monster species that spawned more often: brown icky thing (freq bonus 10) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 6) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters that count as mind flayers (freq bonus 6) The monster species that never randomly spawned: Dancer The monster species that never randomly spawned: winged white unicorn The monster species that never randomly spawned: chemistry watcher The monster species that never randomly spawned: amender thinner instinctively The monster species that never randomly spawned: snowball thrower The monster species that never randomly spawned: bulldog The monster species that never randomly spawned: corrosive ray The monster species that never randomly spawned: unknown mimic The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: master thief The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 5) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 13) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 19) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 10) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 2) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 3) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 3) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 89) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 4) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: steal degrade trap (freq bonus 5) Trap randomization happened for 1 in 506 traps Next attribute increase check would have come at turn 479 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kormu, Sophie and Gabnid Your deity was Sophie The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1030) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of healing (ITAINO ITAINO TONDEKE) scroll of mana (I CAN HAZ HP PLZ) scroll of phase door (POWER PERFORATO AS BARET) scroll of standard id (NEJZINITE EBAD NADVOR E LADNO) scroll of cure (VO AMMITAM SA) * scroll of extra healing (FRINDS ELF ATTACK) * scroll of greater mana restoration (FORAGAN MISROCH TULEVEI) Spellbooks spellbook of healing (nexus) spellbook of light (heartwarming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.