porkman, neutral male angelic Priest --------------- ......@.......| |.....f.......| ....|.....n...| |.............| |.............| -+------------- [Porkman the Aspirant] St10 Dx16 Co11 In5 Wi16 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: drain resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 591 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 51% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 87% Armor drop chance was reduced to 99% Tool drop chance was reduced to 73% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 58) The following skill became untrainable if you tried to train it too early: attack spells (turn 30) The following skill became untrainable after a while: club (turn 58642) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 72235) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17789 Monster spawn increase reached its maximum at turn 86920 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 857646 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: silly nymph (freq bonus 20) The monster species that spawned more often: elenette (freq bonus 20) The monster species that spawned more often: UNIX Kernel (freq bonus 14) The monster species that spawned more often: Nadine (freq bonus 6) The monster species that spawned more often: punctuate airlock (freq bonus 10) The monster species that spawned more often: not a shade (freq bonus 54) The monster species that spawned more often: cancer dumfounding (freq bonus 18) The monster species that spawned more often: medium execute deathtrap congressmen spouter (freq bonus 72) The monster species that spawned more often: static force leprechaun (freq bonus 10) The monster species that spawned more often: ivon (freq bonus 14) The monster species that spawned more often: simper tamest (freq bonus 36) The monster species that spawned more often: petty giant beetle (freq bonus 8) The monster species that spawned more often: instituted shadowboxed tartrate juxtaposition pedal deflective (freq bonus 36) The monster species that spawned more often: The percenti casts percenti! (freq bonus 12) The monster species that spawned more often: burly woman (freq bonus 36) The monster species that spawned more often: wind mold (freq bonus 24) The monster species that spawned more often: longed henchmen (freq bonus 16) The monster species that spawned more often: color-changing ray (freq bonus 21) The monster species that spawned more often: Shiere (freq bonus 10) The monster species that spawned more often: arch-lichen (freq bonus 7) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster species that never randomly spawned: wood golem The monster species that never randomly spawned: dwarven brigand thief The monster species that never randomly spawned: party breaker The monster species that never randomly spawned: green dragon bat The monster species that never randomly spawned: stardust growth The monster species that never randomly spawned: nova opulence The monster species that never randomly spawned: stone grue The monster species that never randomly spawned: nexus snail The monster species that never randomly spawned: spell gremlin The monster species that never randomly spawned: phase mushroom The monster class that more likely to generate with musable stuff: troll The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 26) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 20) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 28) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 10) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 7) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 10) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 2) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 36) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 3) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 4) Trap randomization happened for 1 in 311 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Regunin, Caxon and Jylla Your deity was Caxon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (2490) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of charging (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of healing (SUN STOP STATUS) scroll of mana (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of phase door (I AM THE KING) scroll of standard id (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of cure (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) * scroll of extra healing (ESQUECER OS RENUNCIANTES) * scroll of greater mana restoration (INE IGO PIO) Spellbooks spellbook of healing (old) spellbook of knock (armored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.