porkman, neutral male angelic Priest --------+---- |.......@...+ |......d....| |....k......| ------------- [Porkman the Aspirant] St10 Dx11 Co16 In8 Wi12 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt80/1680 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: double attacks You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 14% Potion drop chance was reduced to 93% Armor drop chance was reduced to 95% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 28) The following skill became untrainable if you tried to train it too early: searching (turn 400) The following skill became untrainable after a while: matter spells (turn 15867) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 31397) Heavy curses were more common by 5% Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38067 Monster spawn increase reached its maximum at turn 134852 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1364090 The monster class that cannot be genocided was dragon The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: giant eel (freq bonus 11) The monster species that spawned more often: hobbit reveller (freq bonus 18) The monster species that spawned more often: cadaver (freq bonus 26) The monster species that spawned more often: asthmatically dado (freq bonus 39) The monster species that spawned more often: phonetically carelessly (freq bonus 16) The monster species that spawned more often: undead flayer (freq bonus 8) The monster species that spawned more often: Little Marie (freq bonus 32) The monster species that spawned more often: fancy warp fungus (freq bonus 7) The monster species that spawned more often: blink warp fungus (freq bonus 42) The monster species that spawned more often: unspecific scamping (freq bonus 27) The monster species that spawned more often: Nightly Kop (freq bonus 16) The monster species that spawned more often: repricing sumptuously cite sponged (freq bonus 16) The monster species that spawned more often: refunding pathetic (freq bonus 24) The monster species that spawned more often: Dancer (freq bonus 42) The monster species that spawned more often: duah sephirah (freq bonus 36) The monster species that spawned more often: daffier exuded (freq bonus 54) The monster species that spawned more often: sulfuric acid cloud (freq bonus 14) The monster species that spawned more often: krokodile (freq bonus 18) The monster species that spawned more often: Gedad Death (freq bonus 22) The monster species that spawned more often: jugful llama (freq bonus 10) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 12) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster species that never randomly spawned: orange force fungus The monster species that never randomly spawned: cottony mod byliner The monster species that never randomly spawned: bash ogre lord The monster species that never randomly spawned: white spore The monster species that never randomly spawned: charred kogepan The monster species that never randomly spawned: narrog The monster species that never randomly spawned: surikus sephirah The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: ratbot The monster species that never randomly spawned: featly faster The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 140) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 50) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 36) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 8) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 3) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: spell memory trap (freq bonus 2) Trap randomization happened for 1 in 17 traps Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dulcis, Cleptia and Scabies Your deity was Cleptia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (339) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of sleep (DUHU DA SHUDI KURU WUTSIYA) scroll of healing (YIFFHACK FURRY KNIGHTS ATTACK) scroll of mana (GEEEEE) scroll of phase door (WUEICHWUEICH WUEICHWUEICH) scroll of standard id (GHAST OF SP00KTA) scroll of cure (SO INFERO NO) * scroll of extra healing (VW GIANT BEETLE) * scroll of greater mana restoration (DESU SENPAI FAMY) Spellbooks spellbook of healing (salient) spellbook of detect monsters (crashy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.