porkman, neutral male angelic Priest --.----- |d.....| |sr....| ,.s@....| |IIs...| -------- [Porkman the Aspirant] St7 Dx9 Co12 In9 Wi17 Ch4 PriAngMalNeu S43 Dlvl:1 $1 HP14(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/8 Wt40/1340 T8 Latest messages The hole spider bites you! [-1 -> 15] Your small shield blocks its attack. (2x) Unknown command ' '. (2x) What do you want to zap? [o or ?*] In what direction? [47896321><] The rabbit is unaffected! The hole spider Flyer Farter Schizo Contaminator Steed is unaffected! The little dog just misses the hole spider Flyer Farter Schizo Contaminator Steed. The rabbit bites you! [-1 -> 15] The hole spider bites you! [-1 -> 14] The hole spider misses. Your small shield blocks its attack. It misses. The little dog misses the hole spider Flyer Farter Schizo Contaminator Steed. Unknown command ' '. (4x) # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls i - a blessed scroll of enchant armor {0} j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:1) {0} h - a blessed spellbook of resist poison (0:3) {0} Potions d - 4 potions of holy water {0} Wands o - an uncursed wand of digging (0:0) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 76% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: protection spells (turn 199) The following skill became untrainable if you tried to train it too early: paddle (turn 210) The following skill became untrainable after a while: elemental spells (turn 21992) The following skill couldn't be trained before a certain turn number is reached: club (turn 36736) Heavy curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47323 Monster spawn increase reached its maximum at turn 213823 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1081023 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: shotgun terror (freq bonus 12) The monster species that spawned more often: commiseratively valuating alloyed (freq bonus 20) The monster species that spawned more often: indifferent wraith (freq bonus 16) The monster species that spawned more often: venus flytrap (freq bonus 8) The monster species that spawned more often: enchantress (freq bonus 6) The monster species that spawned more often: oblivion demon (freq bonus 24) The monster species that spawned more often: athwart millisecond (freq bonus 28) The monster species that spawned more often: claw viper (freq bonus 21) The monster species that spawned more often: glare warp fungus (freq bonus 12) The monster species that spawned more often: euphemistically azole cycle (freq bonus 6) The monster species that spawned more often: ; (freq bonus 12) The monster species that spawned more often: disgusting force patch (freq bonus 10) The monster species that spawned more often: mud runner (freq bonus 8) The monster species that spawned more often: anti chthonian (freq bonus 10) The monster species that spawned more often: autobomb (freq bonus 24) The monster species that spawned more often: barber panorama (freq bonus 10) The monster species that spawned more often: force wolf (freq bonus 18) The monster species that spawned more often: waifing coagulability kneading frequentation (freq bonus 12) The monster species that spawned more often: shaman (freq bonus 36) The monster species that spawned more often: hobbit thief (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster species that never randomly spawned: giant badger The monster species that never randomly spawned: unabsorbed wiglet The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: pile of flying coins The monster species that never randomly spawned: yellow wort The monster species that never randomly spawned: carnality finickier tessellated trusteeship The monster species that never randomly spawned: Rebel Ringfailure The monster species that never randomly spawned: werevampire The monster species that never randomly spawned: sue colony The monster species that never randomly spawned: Jennifer's lovely sneaker The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 43) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 68) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 28) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 2) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 9) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 2) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 48) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 3) Trap randomization happened for 1 in 541 traps Next attribute increase check would have come at turn 581 Strength training was 1 Dexterity training was 0 Wisdom training was -4 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1488 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (945) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant armor (PANACHE EM EXTENDED BEAU GESTE) scroll of healing (I DONT NEED A FULL YES CONFIRMATION) scroll of mana (POKEMON GO KILLS PEOPLE) scroll of phase door (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of standard id (DAD AND BABY ATTACKING) scroll of cure (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) * scroll of extra healing (THE AMY HER ROOMMATE IS VERY WING TUFTED) * scroll of greater mana restoration (BYE BITCH) Spellbooks spellbook of healing (vermilion) spellbook of resist poison (blurred) Potions * potion of water (clear) Wands wand of mutation (palm) wand of digging (ivy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (25 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (62 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Since you quit, the score list will not be checked.