porkman, neutral male angelic Priest ---------+-- |..........| |..........| ...........| |..........| |.....d@...| ------------ [Porkman the Aspirant] St9 Dx9 Co10 In7 Wi9 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1320 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 104 Scroll drop chance was reduced to 67% Ring drop chance was reduced to 65% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 92% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 99% Food drop chance was reduced to 99% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: protection spells (turn 71) The following skill became untrainable if you tried to train it too early: dart (turn 34) The following skill became untrainable after a while: elemental spells (turn 42134) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 58547) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31385 Monster spawn increase reached its maximum at turn 108208 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3339468 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: sun drake (freq bonus 3) The monster species that spawned more often: wooden warp patch (freq bonus 10) The monster species that spawned more often: inertia troll (freq bonus 18) The monster species that spawned more often: uber mind flayer (freq bonus 3) The monster species that spawned more often: stone wort (freq bonus 6) The monster species that spawned more often: big purple unicorn (freq bonus 6) The monster species that spawned more often: multilocust (freq bonus 6) The monster species that spawned more often: Nelly (freq bonus 36) The monster species that spawned more often: fake mushroom (freq bonus 16) The monster species that spawned more often: azure patch (freq bonus 6) The monster species that spawned more often: RNG boomer (freq bonus 18) The monster species that spawned more often: waived potato (freq bonus 84) The monster species that spawned more often: static gigged (freq bonus 36) The monster species that spawned more often: seducingly skilful millage amicability revisionist prig (freq bonus 24) The monster species that spawned more often: sloppy warp fungus (freq bonus 24) The monster species that spawned more often: black ones (freq bonus 4) The monster species that spawned more often: parlance demeriting (freq bonus 4) The monster species that spawned more often: till starlike (freq bonus 6) The monster species that spawned more often: psychic elemental (freq bonus 3) The monster species that spawned more often: petty angband horror (freq bonus 16) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 12) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster species that never randomly spawned: cocktail barrow respite The monster species that never randomly spawned: percents secret car The monster species that never randomly spawned: integral force patch The monster species that never randomly spawned: sounding sand The monster species that never randomly spawned: arcane butcher shaman The monster species that never randomly spawned: river giant The monster species that never randomly spawned: undead spacewars fighter The monster species that never randomly spawned: wizard turret The monster species that never randomly spawned: Mother The monster species that never randomly spawned: poison trove The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 16) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 17) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 22) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 30) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 9) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 8) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 45) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 4) Trap randomization happened for 1 in 85 traps Next attribute increase check would have come at turn 838 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dagobert Duck, Xena and Super Mario Your deity was Xena The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant armor (THIS MOD IS EXEMPLARY) scroll of healing (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of mana (WHOM DWELL IN THE VANITY) scroll of phase door (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of standard id (IS THERE A WAY TO DONATE 2 DT) scroll of cure (AITOFCD TINGAED NCELCD NFUSFCD) * scroll of extra healing (DER AFFE MACHT 4 SCHADEN) * scroll of greater mana restoration (NNA GI NA ARA MKPURU AMU) Spellbooks spellbook of healing (crying) spellbook of light (moldy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.