porkman, neutral male angelic Priest ---- -- |.@...+ |f....| |.....| |.....| ------- [Porkman the Aspirant] St13 Dx9 Co12 In6 Wi18 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 246 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 97% Potion drop chance was reduced to 88% Armor drop chance was reduced to 52% Tool drop chance was reduced to 82% Food drop chance was reduced to 68% Monster death drops spawned with only 91% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: sexy flats (turn 133) The following skill became untrainable if you tried to train it too early: occult spells (turn 688) The following skill became untrainable after a while: elemental spells (turn 43617) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 70215) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95585 Monster spawn increase reached its maximum at turn 205257 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3255195 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: seating reasserting (freq bonus 3) The monster species that spawned more often: poison giant (freq bonus 5) The monster species that spawned more often: disjoined magnesium beeswax (freq bonus 10) The monster species that spawned more often: selenite central command unit (freq bonus 18) The monster species that spawned more often: minuscule permamimic (freq bonus 24) The monster species that spawned more often: dental brace guy (freq bonus 8) The monster species that spawned more often: insectoatl (freq bonus 12) The monster species that spawned more often: irritating woman (freq bonus 8) The monster species that spawned more often: top alderman (freq bonus 6) The monster species that spawned more often: thunderlord (freq bonus 18) The monster species that spawned more often: reappoint lively profiling (freq bonus 8) The monster species that spawned more often: Policeman Kriminologist (freq bonus 20) The monster species that spawned more often: flood surfer (freq bonus 12) The monster species that spawned more often: damaged arcadian avenger (freq bonus 12) The monster species that spawned more often: really dangerous wort (freq bonus 8) The monster species that spawned more often: ore virus (freq bonus 12) The monster species that spawned more often: memory ray (freq bonus 8) The monster species that spawned more often: novice shaman (freq bonus 20) The monster species that spawned more often: parker dissimilarity seafloor closable (freq bonus 18) The monster species that spawned more often: diamond dragon (freq bonus 10) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster species that never randomly spawned: unid juggernaut The monster species that never randomly spawned: trap vortex The monster species that never randomly spawned: blood brothers The monster species that never randomly spawned: edgy experiencing The monster species that never randomly spawned: soft woman The monster species that never randomly spawned: master thief The monster species that never randomly spawned: sky drake The monster species that never randomly spawned: Fanny's buckled sandal The monster species that never randomly spawned: demilich The monster species that never randomly spawned: young adult gray dragon The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 43) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 18) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 27) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 16) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 3) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 3) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 1) Trap randomization happened for 1 in 515 traps Trap difficulty was increased by 45 Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gnarl, Berwyn and Urglyn Your deity was Berwyn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (289) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of warping (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of healing (ZUKKO MY GOOK) scroll of mana (STOP IN THE RACE SLIDE) scroll of phase door (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of standard id (CROWDED OF BODY IN FLUFFY WATAGE) scroll of cure (NUMB IF HITTED SERIOUS IF HURT) * scroll of extra healing (GEEEEE) * scroll of greater mana restoration (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) Spellbooks spellbook of healing (deep) spellbook of knock (sexual) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.