porkman, neutral male angelic Priest ---------- |........| .........| |...@f..$| ---------- [Porkman the Aspirant] St11 Dx7 Co13 In7 Wi18 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1570 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: wallwalking You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 92% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 90% Tool drop chance was reduced to 61% Food drop chance was reduced to 90% Monster death drops spawned with only 98% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: implants (turn 19) The following skill became untrainable if you tried to train it too early: occult spells (turn 216) The following skill became untrainable after a while: two-handed weapons (turn 73761) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 5371) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80494 Monster spawn increase reached its maximum at turn 114933 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 871074 The monster class that cannot be genocided was light The monster class that was spawned more often: (null) (freq bonus 5) The monster species that spawned more often: magic patch (freq bonus 16) The monster species that spawned more often: wide eye type (freq bonus 48) The monster species that spawned more often: metallurgical slicing retinue (freq bonus 8) The monster species that spawned more often: petrography horror (freq bonus 40) The monster species that spawned more often: hidebound peroxided shockwave (freq bonus 108) The monster species that spawned more often: red mold (freq bonus 48) The monster species that spawned more often: cursing eye (freq bonus 7) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 27) The monster species that spawned more often: bastardizing laved (freq bonus 36) The monster species that spawned more often: dash deaf (freq bonus 8) The monster species that spawned more often: crimped translative pomp (freq bonus 12) The monster species that spawned more often: steel horror (freq bonus 9) The monster species that spawned more often: dunmer (freq bonus 7) The monster species that spawned more often: clap monster (freq bonus 18) The monster species that spawned more often: frighten wrist borne devising (freq bonus 24) The monster species that spawned more often: octopus (freq bonus 36) The monster species that spawned more often: fastitocalon (freq bonus 18) The monster species that spawned more often: addiction tinging (freq bonus 48) The monster species that spawned more often: overapprehensive sepulchral (freq bonus 18) The monster species that spawned more often: walking disk drive (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 6) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 3) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 6) The monster species that never randomly spawned: indigo force patch The monster species that never randomly spawned: burning trove The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: kalidah The monster species that never randomly spawned: alien plasomorph The monster species that never randomly spawned: undead ice mage The monster species that never randomly spawned: silver colony The monster species that never randomly spawned: elder golden dragon The monster species that never randomly spawned: generated flying fish The monster species that never randomly spawned: istar The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 20) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 80) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 10) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 70) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 19) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 7) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 2) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 37) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 69) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bad part stone (gray) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: cataclysm trap (freq bonus 5) Trap randomization happened for 1 in 43 traps Next attribute increase check would have come at turn 570 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Osiris, Obelisk and Ra Your deity was Obelisk The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (358) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of stinking cloud (AMAZING AFRO HEAD RUSH ATTACK) scroll of healing (SUDDENLY THE ALTAR VANISHES) scroll of mana (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of phase door (IM REALLY FEELING IT) scroll of standard id (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of cure (LITTLE STRAWBERRY ME BABY) * scroll of extra healing (AWAY KRATSCHED) * scroll of greater mana restoration (MASKELLI EREKISIPHTHE IABEZEBYTH) Spellbooks spellbook of healing (crepuscle) spellbook of wizard lock (mottled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.