porkman, neutral male angelic Priest ----- |...| |@f.| |...| --+-- [Porkman the Aspirant] St4 Dx10 Co7 In8 Wi15 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/930 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: warning You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Ring drop chance was reduced to 51% Wand drop chance was reduced to 69% Potion drop chance was reduced to 85% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: matter spells (turn 12) The following skill became untrainable if you tried to train it too early: whip (turn 324) The following skill became untrainable after a while: broadsword (turn 24172) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 12474) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25346 Monster spawn increase reached its maximum at turn 202946 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1992150 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: ogre (freq bonus 4) The monster color that was spawned more often: yellow (freq bonus 3) The monster species that spawned more often: skeletal spider (freq bonus 12) The monster species that spawned more often: weregridbug (freq bonus 18) The monster species that spawned more often: bright violet spore (freq bonus 24) The monster species that spawned more often: pumping laser (freq bonus 6) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 36) The monster species that spawned more often: baptist (freq bonus 18) The monster species that spawned more often: cursed mold (freq bonus 10) The monster species that spawned more often: groan retribution signatory (freq bonus 14) The monster species that spawned more often: sliming trove (freq bonus 12) The monster species that spawned more often: bolloxed trematode (freq bonus 30) The monster species that spawned more often: rubber chicken (freq bonus 12) The monster species that spawned more often: jubjub bird (freq bonus 36) The monster species that spawned more often: antimatter colony (freq bonus 15) The monster species that spawned more often: tentacle devil (freq bonus 15) The monster species that spawned more often: djinn elemental (freq bonus 12) The monster species that spawned more often: volt warp fungus (freq bonus 54) The monster species that spawned more often: risky finned pushcart tsking (freq bonus 12) The monster species that spawned more often: bright orange jelly (freq bonus 18) The monster species that spawned more often: lender rhonchi (freq bonus 6) The monster species that spawned more often: frost salamander (freq bonus 72) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster species that never randomly spawned: psycho vortex The monster species that never randomly spawned: Windows 95 The monster species that never randomly spawned: water lichen The monster species that never randomly spawned: high gnome lord The monster species that never randomly spawned: croaky gentility The monster species that never randomly spawned: grating blob The monster species that never randomly spawned: squad fire elemental The monster species that never randomly spawned: aggravate monster The monster species that never randomly spawned: blue-green spore The monster species that never randomly spawned: polkanita The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 20) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 95) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 61) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 13) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 14) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 12) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 70) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 1) Trap randomization happened for 1 in 372 traps Next attribute increase check would have come at turn 1924 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Grome The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (552) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of remove curse (SORRY NISI) scroll of healing (YTTOCS PU EM MAEB) scroll of mana (BERRYTOWNS NEXT TOP MODEL) scroll of phase door (SEVEN MINUS) scroll of standard id (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of cure (SHOTTYMAN GUNRUNNER FIREANGEL) * scroll of extra healing (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) * scroll of greater mana restoration (STUNT OF GHOST IS DIFFER) Spellbooks spellbook of healing (satisfied) spellbook of light (chromatic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.