porkman, neutral male angelic Priest ------------ |..........| |...f....... |...@......| ------------ [Porkman the Aspirant] St11 Dx9 Co4 In6 Wi12 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 269 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 546 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 97% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 46% Armor drop chance was reduced to 78% Food drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: flail (turn 36) The following skill became untrainable if you tried to train it too early: scimitar (turn 1632) The following skill became untrainable after a while: two-handed weapons (turn 22671) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 55584) Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51700 Monster spawn increase reached its maximum at turn 225481 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1060496 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: disarraying journalizing (freq bonus 24) The monster species that spawned more often: juggler (freq bonus 9) The monster species that spawned more often: beard golem (freq bonus 36) The monster species that spawned more often: fandango furring auricle (freq bonus 40) The monster species that spawned more often: fire giant (freq bonus 6) The monster species that spawned more often: haxor (freq bonus 20) The monster species that spawned more often: keeled warmaker (freq bonus 36) The monster species that spawned more often: volcano gazer (freq bonus 24) The monster species that spawned more often: toxic wort (freq bonus 8) The monster species that spawned more often: giant worm (freq bonus 12) The monster species that spawned more often: multi-hued growth (freq bonus 8) The monster species that spawned more often: brown colony (freq bonus 20) The monster species that spawned more often: myrkalfar warrior (freq bonus 6) The monster species that spawned more often: sst ray (freq bonus 8) The monster species that spawned more often: arcadian avenger (freq bonus 8) The monster species that spawned more often: sulfur mold (freq bonus 5) The monster species that spawned more often: nexus bomb (freq bonus 30) The monster species that spawned more often: successful entertainer (freq bonus 5) The monster species that spawned more often: real inferno hound (freq bonus 3) The monster species that spawned more often: goblin awgwa (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 5) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 8) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster species that never randomly spawned: chestaur The monster species that never randomly spawned: jynnie The monster species that never randomly spawned: countersink countervailed The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: emperor onsen penguin The monster species that never randomly spawned: magic-colored spore The monster species that never randomly spawned: highschool eel The monster species that never randomly spawned: ice shard The monster species that never randomly spawned: cha-tora The monster species that never randomly spawned: bb soul The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 55) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 14) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 55) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 10) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 5) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 1) Trap randomization happened for 1 in 295 traps Next attribute increase check would have come at turn 1369 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Doenerteller Versace, Fish and Chips and Fugu Globefish Sushi Your deity was Fish and Chips The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (473) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of demonology (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of healing (OUCH THAT REALLY HURT MY FEFES) scroll of mana (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of phase door (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (AMAZING AFRO HEAD RUSH ATTACK) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) Spellbooks spellbook of healing (cloth) spellbook of detect food (russian) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.