porkman, neutral male angelic Priest -----|-- .......| |......| |.....@| .....f_| -------- [Porkman the Aspirant] St8 Dx5 Co16 In9 Wi8 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1590 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 97% Implant drop chance was reduced to 91% Armor drop chance was reduced to 94% Tool drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spear (turn 70) The following skill became untrainable if you tried to train it too early: techniques (turn 54) The following skill became untrainable after a while: searching (turn 49417) The following skill couldn't be trained before a certain turn number is reached: mace (turn 95751) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100624 Monster spawn increase reached its maximum at turn 169915 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1133125 The monster class that cannot be genocided was nemese The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: stripper lady (freq bonus 40) The monster species that spawned more often: undead bully (freq bonus 27) The monster species that spawned more often: bleeding boomer (freq bonus 15) The monster species that spawned more often: RNG boomer (freq bonus 12) The monster species that spawned more often: blade barrier (freq bonus 20) The monster species that spawned more often: +1 nm wall (freq bonus 8) The monster species that spawned more often: nostalgia color (freq bonus 12) The monster species that spawned more often: chili remonetizing (freq bonus 3) The monster species that spawned more often: traipsing autographing (freq bonus 18) The monster species that spawned more often: swarm centipede (freq bonus 48) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 9) The monster species that spawned more often: devil's mummy (freq bonus 6) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 6) The monster species that spawned more often: adverb substantiating (freq bonus 12) The monster species that spawned more often: eating horror (freq bonus 9) The monster species that spawned more often: colorless slime (freq bonus 16) The monster species that spawned more often: crobat (freq bonus 81) The monster species that spawned more often: finnish explorer (freq bonus 32) The monster species that spawned more often: spell eraser (freq bonus 20) The monster species that spawned more often: scary monster (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 14) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster species that never randomly spawned: accumulative galvanically The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: unfortunate forest The monster species that never randomly spawned: not really tiny troll The monster species that never randomly spawned: wishful manslayer The monster species that never randomly spawned: comparison evolved The monster species that never randomly spawned: adventurer colony The monster species that never randomly spawned: klarotik The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: terchet spore The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 4) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 36) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 15) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 9) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 10) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 12) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 6) Trap randomization happened for 1 in 800 traps Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of charging (SLARSHING SHARP A LEAVE AT KEY) scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (HELPING SUM STARE CAVITY TOFU) scroll of phase door (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of standard id (FLASH EM EXTENDED PHOTOSHOOT) scroll of cure (ANGEL WITH THE SAMPLE) * scroll of extra healing (THE VIRUS HAS TAKEN OVER TERRAHACK) * scroll of greater mana restoration (QUESTO DEVE ESSERE QUALCUN ALTRO) Spellbooks spellbook of healing (protected) spellbook of detect monsters (leather) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.