porkman, neutral male angelic Priest --------------- |..$..........| |.............| ............f@| --------------- [Porkman the Aspirant] St9 Dx16 Co13 In6 Wi16 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: stun resistance You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 243 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 44% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 62% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 156) The following skill became untrainable after a while: attack spells (turn 16306) The following skill couldn't be trained before a certain turn number is reached: dart (turn 26763) Items were more likely to be generated cursed by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10345 Monster spawn increase reached its maximum at turn 81807 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 624456 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: Fenja (freq bonus 6) The monster species that spawned more often: RNG boomer (freq bonus 48) The monster species that spawned more often: all-rocking woman (freq bonus 18) The monster species that spawned more often: greenish beetle (freq bonus 4) The monster species that spawned more often: untypically twangled (freq bonus 4) The monster species that spawned more often: palpably infinitely (freq bonus 9) The monster species that spawned more often: sweeping fire vortex (freq bonus 8) The monster species that spawned more often: wolfing pottering (freq bonus 16) The monster species that spawned more often: autoimmunizing juster odorant (freq bonus 6) The monster species that spawned more often: tango odorize (freq bonus 4) The monster species that spawned more often: voraciousness (freq bonus 24) The monster species that spawned more often: febrifuge berobed (freq bonus 4) The monster species that spawned more often: red ogre (freq bonus 12) The monster species that spawned more often: hereupon shoer cerebrovascular antipoverty (freq bonus 6) The monster species that spawned more often: holding girl (freq bonus 10) The monster species that spawned more often: assemblage mintiest rapport (freq bonus 9) The monster species that spawned more often: master punisher (freq bonus 18) The monster species that spawned more often: metal black (freq bonus 48) The monster species that spawned more often: hedrow blademaster (freq bonus 5) The monster species that spawned more often: wrumphus (freq bonus 8) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster species that never randomly spawned: sin image The monster species that never randomly spawned: zoster nonoperable The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: unbalanced idiot The monster species that never randomly spawned: albedo holistically The monster species that never randomly spawned: dark juraian druid The monster species that never randomly spawned: lord of worms The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: aetheroi The monster species that never randomly spawned: raucously oink hallmark demoralization The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 62) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 7) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 11) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 12) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 5) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 4) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 96) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 96) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 2) Trap randomization happened for 1 in 73 traps Next attribute increase check would have come at turn 277 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Superego, Ego and Id Your deity was Ego The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of create monster (HOYO HOYO) scroll of healing (RIEN NE VA PLUS) scroll of mana (MULEPUPUSCHE A BIG ONE) scroll of phase door (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of standard id (TYPE CHANGING BY SLATE) scroll of cure (ARMFLAUSCHLER) * scroll of extra healing (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) * scroll of greater mana restoration (ROCKWORM LOCKWORM SOCKWORM) Spellbooks spellbook of healing (light green) spellbook of wizard lock (nether) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.